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UE1:Manta (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Manta |
- Package:
- UnrealShare
- Direct subclasses:
- CaveManta, GiantManta
- This class in other games:
- U1, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Manta.
[edit] Properties
[edit] Property group 'Manta'
[edit] StingDamage
Type: byte
Basic damage done by Sting.
Default value: 20
[edit] WhipDamage
Type: byte
Basic damage done by Sting.
Default value: 20
[edit] Property group 'Sounds'
[edit] sting
Type: Sound
Default value: Sound'UnrealShare.Manta.sting1m'
[edit] whip
Type: Sound
Default value: Sound'UnrealShare.Manta.whip1m'
[edit] wingBeat
Type: Sound
Default value: Sound'UnrealShare.Manta.fly1m'
[edit] Internal variables
[edit] bAttackBump
Type: bool
[edit] bAvoidHit
Type: bool
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 800.0 | ||||||||
| Acquire | Sound'UnrealShare.Manta.call1m' | ||||||||
| Aggressiveness | 0.2 | ||||||||
| AirSpeed | 400.0 | ||||||||
| bIsWuss | True | ||||||||
| Buoyancy | 80.0 | ||||||||
| CarcassType | Class'UnrealShare.MantaCarcass' | ||||||||
| CollisionHeight | 12.0 | ||||||||
| CollisionRadius | 27.0 | ||||||||
| CombatStyle | -0.3 | ||||||||
| Die | Sound'UnrealShare.Manta.death2m' | ||||||||
| DrawType | DT_Mesh | ||||||||
| Fear | Sound'UnrealShare.Manta.injur2m' | ||||||||
| Health | 78 | ||||||||
| HitSound1 | Sound'UnrealShare.Manta.injur1m' | ||||||||
| HitSound2 | Sound'UnrealShare.Manta.injur2m' | ||||||||
| JumpZ | 10.0 | ||||||||
| Land | Sound'UnrealShare.Manta.land1mt' | ||||||||
| Mass | 80.0 | ||||||||
| MeleeRange | 120.0 | ||||||||
| Mesh | LodMesh'UnrealShare.Manta1' | ||||||||
| ReFireRate | 0.5 | ||||||||
| Roam | Sound'UnrealShare.Manta.call2m' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 1500.0 | ||||||||
| Threaten | Sound'UnrealShare.Manta.call2m' | ||||||||
| UnderWaterTime | -1.0 | ||||||||
| WalkingSpeed | 0.6 | ||||||||
| WaterSpeed | 300.0 | ||||||||
| WaterStep | None |
[edit] Functions
[edit] Events
[edit] PreBeginPlay
Overrides: ScriptedPawn.PreBeginPlay
[edit] Other instance functions
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] Charging
Inherits from: ScriptedPawn.Charging
[edit] Charging.TakeDamage
Overrides: ScriptedPawn.Charging.TakeDamage
[edit] MeleeAttack
Inherits from: ScriptedPawn.MeleeAttack
[edit] MeleeAttack.Bump
Overrides: ScriptedPawn.Bump (global)
[edit] MeleeAttack.KeepAttacking
Overrides: ScriptedPawn.MeleeAttack.KeepAttacking
[edit] TacticalMove
Inherits from: ScriptedPawn.TacticalMove
[edit] TacticalMove.Bump
Overrides: ScriptedPawn.Bump (global)
[edit] TacticalMove.PickDestination
Overrides: ScriptedPawn.TacticalMove.PickDestination
