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UE1:MasterWaveInfo (RTNP)

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RTNP Object >> Actor >> Info >> MasterWaveInfo

Contents

Package: 
UPak

null

[edit] Properties

[edit] bTriggerDispatcher

Type: bool


[edit] TotalWaves

Type: int


[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] FinishWave

function FinishWave (int WaveNumber, optional float BeamDelay)


[edit] GetPlayer

function Pawn GetPlayer ()


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