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UE1:Menu (UT)

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UT Object >> Actor >> Menu

Contents

Package: 
Engine
Direct subclass:
UnrealMenu
This class in other games:
RTNP, U1

Menu: An in-game menu. This is a built-in Unreal class and it shouldn't be modified.

Serves as a generic menu master class. Can be used with any style of menu implementation. Offers menu services such as reading input. Not dependent on any visual style.

[edit] Properties

[edit] Property group 'Menu'

[edit] CenterString

Type: string

Modifiers: localized


Default value: "Center"

[edit] DisabledString

Type: string

Modifiers: localized


Default value: "Disabled"

[edit] EnabledString

Type: string

Modifiers: localized


Default value: "Enabled"

[edit] HelpMessage

Type: string

Array size: 24

Modifiers: localized


Default value, index 1: "This menu has not yet been implemented."

[edit] LeftString

Type: string

Modifiers: localized


Default value: "Left"

[edit] MenuLength

Type: int


[edit] MenuList

Type: string

Array size: 24

Modifiers: localized


[edit] MenuTitle

Type: string

Modifiers: localized


[edit] NoString

Type: string

Modifiers: localized


Default value: "no"

[edit] RightString

Type: string

Modifiers: localized


Default value: "Right"

[edit] YesString

Type: string

Modifiers: localized


Default value: "yes"

[edit] Internal variables

[edit] bConfigChanged

Type: bool


[edit] bExitAllMenus

Type: bool


[edit] ParentMenu

Type: Menu


[edit] PlayerOwner

Type: PlayerPawn


[edit] Selection

Type: int


Default value: 1

[edit] Default values

Property Value
bHidden True

[edit] Instance functions

[edit] DrawMenu

function DrawMenu (Canvas Canvas)


[edit] ExitAllMenus

function ExitAllMenus ()


[edit] ExitMenu

function Menu ExitMenu ()


[edit] MenuInit

function MenuInit ()


[edit] MenuProcessInput

function MenuProcessInput (byte KeyNum, byte ActionNum)


[edit] MenuTick

function MenuTick (float DeltaTime)


[edit] PlayEnterSound

function PlayEnterSound ()


[edit] PlayModifySound

function PlayModifySound ()


[edit] PlaySelectSound

function PlaySelectSound ()


[edit] ProcessLeft

function bool ProcessLeft ()


[edit] ProcessMenuEscape

function ProcessMenuEscape ()


[edit] ProcessMenuInput

function ProcessMenuInput (coerce string InputString)


[edit] ProcessMenuKey

function ProcessMenuKey (int KeyNo, string KeyName)


[edit] ProcessMenuUpdate

function ProcessMenuUpdate (coerce string InputString)


[edit] ProcessNo

function bool ProcessNo ()


[edit] ProcessRight

function bool ProcessRight ()


[edit] ProcessSelection

function bool ProcessSelection ()


[edit] ProcessYes

function bool ProcessYes ()


[edit] SaveConfigs

function SaveConfigs ()


[edit] SetFontBrightness

function SetFontBrightness (Canvas Canvas, bool bBright)


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