Gah - a solution with more questions. – EntropicLqd
UE1:MercCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> MercCarcass |
Contents |
- Package:
- UnrealI
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
MercCarcass.
Default values
| Property | Value |
|---|---|
| AnimSequence | 'Death' |
| bGreenBlood | True |
| bodyparts[0] | LodMesh'UnrealI.MercLeg' |
| bodyparts[1] | LodMesh'UnrealI.MercPart' |
| bodyparts[2] | LodMesh'UnrealI.MercGun' |
| bodyparts[3] | LodMesh'UnrealI.MercPart' |
| bodyparts[4] | LodMesh'UnrealI.MercLeg' |
| bodyparts[5] | LodMesh'UnrealI.MercHead' |
| Buoyancy | 140.0 |
| CollisionHeight | 48.0 |
| CollisionRadius | 35.0 |
| LandedSound | Sound'UnrealI.Mercenary.thumpmr' |
| Mass | 150.0 |
| Mesh | LodMesh'UnrealI.Merc' |
| ZOffset[1] | 0.0 |
| ZOffset[4] | -0.5 |
| ZOffset[5] | -0.5 |
Functions
Static functions
AllowChunk
Overrides: Carcass.AllowChunk
Instance functions
ForceMeshToExist
function ForceMeshToExist ()
