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UE1:MercCarcass (RTNP)
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| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> MercCarcass |
Contents |
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MercCarcass.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'Death' |
| bGreenBlood | True |
| bodyparts[0] | LodMesh'UnrealI.MercLeg' |
| bodyparts[1] | LodMesh'UnrealI.MercPart' |
| bodyparts[2] | LodMesh'UnrealI.MercGun' |
| bodyparts[3] | LodMesh'UnrealI.MercPart' |
| bodyparts[4] | LodMesh'UnrealI.MercLeg' |
| bodyparts[5] | LodMesh'UnrealI.MercHead' |
| Buoyancy | 140.0 |
| CollisionHeight | 48.0 |
| CollisionRadius | 35.0 |
| LandedSound | Sound'UnrealI.Mercenary.thumpmr' |
| Mass | 150.0 |
| Mesh | LodMesh'UnrealI.Merc' |
| ZOffset[1] | 0.0 |
| ZOffset[4] | -0.5 |
| ZOffset[5] | -0.5 |
[edit] Functions
[edit] Static functions
[edit] AllowChunk
Overrides: Carcass.AllowChunk
[edit] Instance functions
[edit] ForceMeshToExist
function ForceMeshToExist ()
