I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:MercCarcass (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> MercCarcass

Contents

Package: 
UnrealI
This class in other games:
U1, UT

MercCarcass.

[edit] Default values

Property Value
AnimSequence 'Death'
bGreenBlood True
bodyparts[0] LodMesh'UnrealI.MercLeg'
bodyparts[1] LodMesh'UnrealI.MercPart'
bodyparts[2] LodMesh'UnrealI.MercGun'
bodyparts[3] LodMesh'UnrealI.MercPart'
bodyparts[4] LodMesh'UnrealI.MercLeg'
bodyparts[5] LodMesh'UnrealI.MercHead'
Buoyancy 140.0
CollisionHeight 48.0
CollisionRadius 35.0
LandedSound Sound'UnrealI.Mercenary.thumpmr'
Mass 150.0
Mesh LodMesh'UnrealI.Merc'
ZOffset[1] 0.0
ZOffset[4] -0.5
ZOffset[5] -0.5

[edit] Functions

[edit] Static functions

[edit] AllowChunk

static simulated function bool AllowChunk (int N, name A)

Overrides: Carcass.AllowChunk


[edit] Instance functions

[edit] ForceMeshToExist

function ForceMeshToExist ()