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UE1:Mercenary (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Mercenary |
Contents |
- Package:
- UnrealI
- Direct subclass:
- MercenaryElite
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Mercenary
[edit] Properties
[edit] Property group 'Mercenary'
[edit] bButtonPusher
Type: bool
[edit] bCanFireWhileInvulnerable
Type: bool
[edit] bHasInvulnerableShield
Type: bool
Default value: True
[edit] bSquatter
Type: bool
[edit] bTalker
Type: bool
[edit] invulnerableCharge
Type: float
Default value: 9.0
[edit] OrdersGiven
Type: byte
[edit] PunchDamage
Type: byte
Default value: 20
[edit] Property group 'Sounds'
[edit] breath
Type: Sound
[edit] CheckWeapon
Type: Sound
Default value: Sound'UnrealI.Mercenary.weapon1mr'
[edit] Flip
Type: Sound
Default value: Sound'UnrealI.Mercenary.flip1mr'
[edit] footstep1
Type: Sound
Default value: Sound'UnrealI.Mercenary.walk2mr'
[edit] Punch
Type: Sound
Default value: Sound'UnrealI.Mercenary.swat1mr'
[edit] PunchHit
Type: Sound
Default value: Sound'UnrealI.Mercenary.hit1mr'
[edit] syllable1
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl1mr'
[edit] syllable2
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl2mr'
[edit] syllable3
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl3mr'
[edit] syllable4
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl4mr'
[edit] syllable5
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl5mr'
[edit] syllable6
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl6mr'
[edit] WeaponSpray
Type: Sound
Default value: Sound'UnrealI.Mercenary.spray1mr'
[edit] Internal variables
[edit] bAlertedTeam
Type: bool
[edit] bIsInvulnerable
Type: bool
[edit] bPatroling
Type: bool
[edit] invulnerableTime
Type: float
[edit] phrase
Type: name
[edit] phrasesyllable
Type: byte
[edit] sprayoffset
Type: int
[edit] voicePitch
Type: float
[edit] Default values
[edit] Functions
[edit] Events
[edit] FootZoneChange
Overrides: Pawn.FootZoneChange
[edit] HeadZoneChange
Overrides: Pawn.HeadZoneChange
[edit] PainTimer
Overrides: Pawn.PainTimer
[edit] PreBeginPlay
Overrides: ScriptedPawn.PreBeginPlay
[edit] SpeechTimer
Overrides: Pawn.SpeechTimer
[edit] TakeDamage
Overrides: Pawn.TakeDamage
[edit] ZoneChange
Overrides: ScriptedPawn.ZoneChange
[edit] Other instance functions
See Mercenary instance functions.
[edit] States
[edit] Invulnerable
Ignores: Bump, HearNoise, SeePlayer
[edit] Invulnerable.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Invulnerable.TryToDuck
Overrides: TryToDuck (global)
[edit] RangedAttack
Inherits from: ScriptedPawn.RangedAttack
[edit] RangedAttack.BeginState
Overrides: ScriptedPawn.RangedAttack.BeginState
[edit] RangedAttack.TryToDuck
Overrides: TryToDuck (global)
[edit] SpeakOrders
Ignores: Bump, HearNoise, SeePlayer
[edit] SpeakOrders.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] SpeakOrders.TakeDamage
Overrides: TakeDamage (global)
[edit] SpeakOrders.Killed
Overrides: ScriptedPawn.Killed (global)
