My program doesn't have bugs. It just develops random features.
UE1:MixMover (U1)
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MixMover.
[edit] Properties
[edit] Property group 'MixMover'
[edit] AttachTag
Type: name
[edit] CloseTimes
Type: float
Array size: 6
[edit] Events
Type: name
Array size: 6
[edit] OpenTimes
Type: float
Array size: 6
[edit] Tags
Type: name
Array size: 6
[edit] Internal variables
[edit] bMoveKey
Type: bool
[edit] LastKeyNum
Type: int
[edit] MoveDirection
Type: int
[edit] NextKeyNum
Type: int
[edit] Functions
[edit] Events
[edit] BeginPlay
event BeginPlay ()
Overrides: Mover.BeginPlay
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Mover.PostBeginPlay
[edit] Other instance functions
[edit] DoClose
function DoClose ()
Overrides: Mover.DoClose
[edit] DoOpen
function DoOpen ()
Overrides: Mover.DoOpen
[edit] MoveKeyframe
function MoveKeyframe (int newKeyNum)
[edit] States
[edit] ElevatorTriggerGradual
[edit] ElevatorTriggerGradual.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] ElevatorTriggerGradual.InterpolateEnd
event InterpolateEnd (Actor Other)
Overrides: Mover.InterpolateEnd (global)
[edit] ElevatorTriggerGradual.HandleDoor
Overrides: Mover.HandleDoor (global)
[edit] GradualTriggerOpenTimed
[edit] GradualTriggerOpenTimed.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] GradualTriggerOpenTimed.InterpolateEnd
event InterpolateEnd (Actor Other)
Overrides: Mover.InterpolateEnd (global)
[edit] GradualTriggerOpenTimed.Trigger
Overrides: Actor.Trigger (global)
[edit] GradualTriggerOpenTimed.HandleDoor
Overrides: Mover.HandleDoor (global)
[edit] GradualTriggerPound
[edit] GradualTriggerPound.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] GradualTriggerPound.Trigger
Overrides: Actor.Trigger (global)
[edit] GradualTriggerPound.UnTrigger
Overrides: Actor.UnTrigger (global)
