Always snap to grid
UE1:MonkStatue (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> MonkStatue |
Contents |
- Package:
- UnrealShare
- Direct subclass:
- NaliStatue
- This class in other games:
- RTNP, U1
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MonkStatue.
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bBounce | True |
| bCollideActors | True |
| bCollideWorld | True |
| bPushable | True |
| bStatic | False |
| Buoyancy | 1.0 |
| CollisionHeight | 88.0 |
| DrawType | DT_Mesh |
| EndPushSound | Sound'UnrealShare.General.Endpush' |
| Mass | 100.0 |
| Mesh | LodMesh'UnrealShare.MonkStatueM' |
| PushSound | Sound'UnrealShare.General.ObjectPush' |
[edit] Events
[edit] Bump
event Bump (Actor Other)
Overrides: Decoration.Bump
[edit] States
[edit] Animate
Modifiers: auto
[edit] Animate.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
[edit] Animate.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
[edit] Animate.Timer
event Timer ()
Overrides: Decoration.Timer (global)
