My program doesn't have bugs. It just develops random features.

UE1:MortarSpawner (UT)

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UT Object >> Actor >> Effects >> MortarSpawner

Contents

Package: 
BotPack

MortarSpawner.

[edit] Properties

[edit] Property group 'MortarSpawner'

[edit] bDeviate

Type: bool


Default value: True

[edit] Deviation

Type: int


Default value: 4096

[edit] FireSound

Type: Sound


Default value: Sound'UnrealShare.flak.Explode1'

[edit] RateOfFire

Type: int


Default value: 5

[edit] ShellBlastRadius

Type: int


Default value: 400

[edit] ShellDamage

Type: int


Default value: 70

[edit] ShellMomentumTransfer

Type: int


Default value: 150000

[edit] ShellSpeed

Type: float


Default value: 1000.0

[edit] Default values

Property Value
bDirectional True
bHidden True
bNetTemporary False
DrawType DT_Sprite

[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] LaunchShell

function LaunchShell ()