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UE1:NaliCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> NaliCarcass |
Contents |
- Package:
- UnrealShare
- Direct subclass:
- CrucifiedNali
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
NaliCarcass.
[edit] Default values
| Property | Value |
|---|---|
| bodyparts[0] | LodMesh'UnrealShare.NaliPart' |
| bodyparts[1] | LodMesh'UnrealShare.NaliLeg' |
| bodyparts[2] | LodMesh'UnrealShare.NaliPart' |
| bodyparts[3] | LodMesh'UnrealShare.NaliFoot' |
| bodyparts[4] | LodMesh'UnrealShare.NaliHand1' |
| bodyparts[5] | LodMesh'UnrealShare.NaliHand2' |
| bodyparts[6] | LodMesh'UnrealShare.NaliHead' |
| Buoyancy | 96.0 |
| CollisionHeight | 48.0 |
| CollisionRadius | 24.0 |
| LandedSound | Sound'UnrealShare.Nali.thumpn' |
| Mass | 100.0 |
| Mesh | LodMesh'UnrealShare.Nali1' |
| ZOffset[0] | 0.0 |
| ZOffset[3] | -0.5 |
| ZOffset[6] | 0.5 |
[edit] Functions
[edit] Static functions
[edit] AllowChunk
Overrides: Carcass.AllowChunk
[edit] Instance functions
[edit] CreateReplacement
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
[edit] ForceMeshToExist
function ForceMeshToExist ()
