Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:NaliPlayer (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> NaliPlayer |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
NaliPlayer.
[edit] Default values
| Property | Value |
|---|---|
| BaseEyeHeight | 32.0 |
| breathagain | Sound'UnrealShare.Male.MGasp1' |
| bSinglePlayer | False |
| Buoyancy | 98.0 |
| CarcassType | Class'UnrealShare.NaliCarcass' |
| CollisionHeight | 48.0 |
| CollisionRadius | 24.0 |
| Die | Sound'UnrealShare.Nali.death1n' |
| Die2 | Sound'UnrealShare.Nali.death2n' |
| Die3 | Sound'UnrealShare.Nali.death2n' |
| Die4 | Sound'UnrealShare.Nali.death2n' |
| drown | Sound'UnrealShare.Male.MDrown1' |
| EyeHeight | 32.0 |
| Footstep1 | Sound'UnrealShare.Cow.walkC' |
| Footstep2 | Sound'UnrealShare.Cow.walkC' |
| Footstep3 | Sound'UnrealShare.Cow.walkC' |
| GaspSound | Sound'UnrealShare.Male.MGasp2' |
| GroundSpeed | 320.0 |
| Health | 80 |
| HitSound1 | Sound'UnrealShare.Nali.fear1n' |
| HitSound2 | Sound'UnrealShare.Nali.cringe2n' |
| HitSound3 | Sound'UnrealShare.Nali.injur1n' |
| HitSound4 | Sound'UnrealShare.Nali.injur2n' |
| JumpSound | Sound'UnrealShare.Male.MJump1' |
| JumpZ | 360.0 |
| LandGrunt | Sound'UnrealShare.Male.lland01' |
| MenuName | "Nali" |
| Mesh | LodMesh'UnrealI.Nali2' |
| Skin | Texture'UnrealShare.Skins.JNali1' |
| UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
| UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
[edit] Instance functions
[edit] NormallyVisible
[edit] PlayCrawling
Overrides: Pawn.PlayCrawling
[edit] PlayDuck
Overrides: Pawn.PlayDuck
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayFeignDeath
Overrides: PlayerPawn.PlayFeignDeath
[edit] PlayFiring
Overrides: Pawn.PlayFiring
[edit] PlayGutHit
Overrides: Pawn.PlayGutHit
[edit] PlayHeadHit
Overrides: Pawn.PlayHeadHit
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayLeftHit
Overrides: Pawn.PlayLeftHit
[edit] PlayRightHit
Overrides: Pawn.PlayRightHit
[edit] PlayRising
Overrides: PlayerPawn.PlayRising
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlaySwimming
Overrides: PlayerPawn.PlaySwimming
[edit] PlayTurning
Overrides: PlayerPawn.PlayTurning
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PlayWeaponSwitch
Overrides: Pawn.PlayWeaponSwitch
[edit] SwimAnimUpdate
Overrides: PlayerPawn.SwimAnimUpdate
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToSwimming
Overrides: Pawn.TweenToSwimming
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] FeigningDeath
Inherits from: PlayerPawn.FeigningDeath
Ignores: AltFire, Bump, Fire, HearNoise, SeePlayer
[edit] FeigningDeath.EndState
Overrides: PlayerPawn.FeigningDeath.EndState
[edit] FeigningDeath.Landed
Overrides: PlayerPawn.FeigningDeath.Landed
[edit] FeigningDeath.PlayerTick
Overrides: PlayerPawn.FeigningDeath.PlayerTick
[edit] FeigningDeath.PlayDying
Overrides: PlayerPawn.FeigningDeath.PlayDying
[edit] FeigningDeath.PlayTakeHit
Overrides: PlayerPawn.FeigningDeath.PlayTakeHit
[edit] PlayerSwimming
Inherits from: PlayerPawn.PlayerSwimming
Ignores: Bump, HearNoise, SeePlayer
[edit] PlayerSwimming.BeginState
Overrides: PlayerPawn.PlayerSwimming.BeginState
[edit] PlayerWalking
Inherits from: PlayerPawn.PlayerWalking
Ignores: Bump, HearNoise, SeePlayer
[edit] PlayerWalking.EndState
Overrides: PlayerPawn.PlayerWalking.EndState
[edit] PlayerWalking.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] PlayerWalking.Fire
Overrides: PlayerPawn.Fire (global)
[edit] PlayerWalking.ProcessMove
Overrides: PlayerPawn.PlayerWalking.ProcessMove
