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UE1:NaliPlayer (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> NaliPlayer

Contents

Package: 
UnrealI
This class in other games:
U1, UT

NaliPlayer.

[edit] Default values

Property Value
BaseEyeHeight 32.0
breathagain Sound'UnrealShare.Male.MGasp1'
bSinglePlayer False
Buoyancy 98.0
CarcassType Class'UnrealShare.NaliCarcass'
CollisionHeight 48.0
CollisionRadius 24.0
Die Sound'UnrealShare.Nali.death1n'
Die2 Sound'UnrealShare.Nali.death2n'
Die3 Sound'UnrealShare.Nali.death2n'
Die4 Sound'UnrealShare.Nali.death2n'
drown Sound'UnrealShare.Male.MDrown1'
EyeHeight 32.0
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealShare.Male.MGasp2'
GroundSpeed 320.0
Health 80
HitSound1 Sound'UnrealShare.Nali.fear1n'
HitSound2 Sound'UnrealShare.Nali.cringe2n'
HitSound3 Sound'UnrealShare.Nali.injur1n'
HitSound4 Sound'UnrealShare.Nali.injur2n'
JumpSound Sound'UnrealShare.Male.MJump1'
JumpZ 360.0
LandGrunt Sound'UnrealShare.Male.lland01'
MenuName "Nali"
Mesh LodMesh'UnrealI.Nali2'
Skin Texture'UnrealShare.Skins.JNali1'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

[edit] Instance functions

[edit] NormallyVisible

function NormallyVisible ()


[edit] PlayCrawling

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


[edit] PlayDuck

function PlayDuck ()

Overrides: Pawn.PlayDuck


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


[edit] PlayFeignDeath

function PlayFeignDeath ()

Overrides: PlayerPawn.PlayFeignDeath


[edit] PlayFiring

function PlayFiring ()

Overrides: Pawn.PlayFiring


[edit] PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


[edit] PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


[edit] PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


[edit] PlayRising

function PlayRising ()

Overrides: PlayerPawn.PlayRising


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlaySwimming

function PlaySwimming ()

Overrides: PlayerPawn.PlaySwimming


[edit] PlayTurning

function PlayTurning ()

Overrides: PlayerPawn.PlayTurning


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


[edit] SwimAnimUpdate

function SwimAnimUpdate (bool bNotForward)

Overrides: PlayerPawn.SwimAnimUpdate


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToSwimming

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] States

[edit] FeigningDeath

Inherits from: PlayerPawn.FeigningDeath

Ignores: AltFire, Bump, Fire, HearNoise, SeePlayer

[edit] FeigningDeath.EndState

event EndState ()

Overrides: PlayerPawn.FeigningDeath.EndState


[edit] FeigningDeath.Landed

event Landed (Object.Vector HitNormal)

Overrides: PlayerPawn.FeigningDeath.Landed


[edit] FeigningDeath.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerPawn.FeigningDeath.PlayerTick


[edit] FeigningDeath.PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: PlayerPawn.FeigningDeath.PlayDying


[edit] FeigningDeath.PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: PlayerPawn.FeigningDeath.PlayTakeHit


[edit] PlayerSwimming

Inherits from: PlayerPawn.PlayerSwimming

Ignores: Bump, HearNoise, SeePlayer

[edit] PlayerSwimming.BeginState

event BeginState ()

Overrides: PlayerPawn.PlayerSwimming.BeginState


[edit] PlayerWalking

Inherits from: PlayerPawn.PlayerWalking

Ignores: Bump, HearNoise, SeePlayer

[edit] PlayerWalking.EndState

event EndState ()

Overrides: PlayerPawn.PlayerWalking.EndState


[edit] PlayerWalking.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage (global)


[edit] PlayerWalking.Fire

exec function Fire (optional float F)

Overrides: PlayerPawn.Fire (global)


[edit] PlayerWalking.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: PlayerPawn.PlayerWalking.ProcessMove