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UE1:Nali (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Nali |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- NaliCopter, NaliPriest
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Nali.
[edit] Properties
[edit] Property group 'Nali'
[edit] bNeverBow
Type: bool
[edit] Tool
Type: Weapon
[edit] Property group 'Sounds'
[edit] backup
Type: Sound
Default value: Sound'UnrealShare.Nali.backup2n'
[edit] bowing
Type: Sound
Default value: Sound'UnrealShare.Nali.bowing1n'
[edit] breath
Type: Sound
Default value: Sound'UnrealShare.Nali.breath1n'
[edit] cough
Type: Sound
Default value: Sound'UnrealShare.Nali.cough1n'
[edit] cringe
Type: Sound
Default value: Sound'UnrealShare.Nali.cringe2n'
[edit] pray
Type: Sound
Default value: Sound'UnrealShare.Nali.pray1n'
[edit] sweat
Type: Sound
Default value: Sound'UnrealShare.Nali.sweat1n'
[edit] syllable1
Type: Sound
Default value: Sound'UnrealShare.Nali.syl1n'
[edit] syllable2
Type: Sound
Default value: Sound'UnrealShare.Nali.syl2n'
[edit] syllable3
Type: Sound
Default value: Sound'UnrealShare.Nali.syl3n'
[edit] syllable4
Type: Sound
Default value: Sound'UnrealShare.Nali.syl4n'
[edit] syllable5
Type: Sound
Default value: Sound'UnrealShare.Nali.syl5n'
[edit] syllable6
Type: Sound
Default value: Sound'UnrealShare.Nali.syl6n'
[edit] urgefollow
Type: Sound
Default value: Sound'UnrealShare.Nali.follow1n'
[edit] Internal variables
[edit] bCringing
Type: bool
[edit] bFading
Type: bool
[edit] bGesture
Type: bool
[edit] bHasWandered
Type: bool
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 900.0 | ||||||||
| Acquire | Sound'UnrealShare.Nali.contct1n' | ||||||||
| Aggressiveness | -10.0 | ||||||||
| AttitudeToPlayer | ATTITUDE_Friendly | ||||||||
| bHasRangedAttack | True | ||||||||
| bIsWuss | True | ||||||||
| Buoyancy | 95.0 | ||||||||
| CarcassType | Class'UnrealShare.NaliCarcass' | ||||||||
| CollisionHeight | 48.0 | ||||||||
| CollisionRadius | 24.0 | ||||||||
| Die | Sound'UnrealShare.Nali.death1n' | ||||||||
| DrawType | DT_Mesh | ||||||||
| Fear | Sound'UnrealShare.Nali.fear1n' | ||||||||
| GroundSpeed | 300.0 | ||||||||
| Health | 40 | ||||||||
| HitSound1 | Sound'UnrealShare.Nali.injur1n' | ||||||||
| HitSound2 | Sound'UnrealShare.Nali.injur2n' | ||||||||
| Intelligence | BRAINS_HUMAN | ||||||||
| JumpZ | -1.0 | ||||||||
| MeleeRange | 40.0 | ||||||||
| Mesh | LodMesh'UnrealShare.Nali1' | ||||||||
| ReFireRate | 0.5 | ||||||||
| Roam | Sound'UnrealShare.Nali.breath1n' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 1500.0 | ||||||||
| Threaten | Sound'UnrealShare.Nali.contct3n' | ||||||||
| TimeBetweenAttacks | 0.5 | ||||||||
| UnderWaterTime | 6.0 | ||||||||
| WaterSpeed | 100.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] Other instance functions
[edit] States
[edit] AlarmPaused
Inherits from: ScriptedPawn.AlarmPaused
Ignores: AlarmPaused.Bump, HearNoise
[edit] AlarmPaused.BeginState
Overrides: ScriptedPawn.AlarmPaused.BeginState
[edit] AlarmPaused.PlayWaitAround
Overrides: ScriptedPawn.AlarmPaused.PlayWaitAround
[edit] AlarmPaused.PlayWaiting
Overrides: PlayWaiting (global)
[edit] FadeOut
Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer
[edit] FadeOut.BeginState
Overrides: Object.BeginState (global)
[edit] FadeOut.EndState
Overrides: Object.EndState (global)
[edit] FadeOut.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] FadeOut.Tick
Overrides: Actor.Tick (global)
[edit] Guarding
[edit] Guarding.PlayPatrolStop
Overrides: PlayPatrolStop (global)
[edit] Retreating
Inherits from: ScriptedPawn.Retreating
Ignores: Retreating.AnimEnd, Retreating.Bump, HearNoise
[edit] Retreating.BeginState
Overrides: ScriptedPawn.Retreating.BeginState
[edit] Retreating.Bump
Overrides: ScriptedPawn.Retreating.Bump
[edit] Retreating.EndState
Overrides: Object.EndState (global)
[edit] Retreating.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] Retreating.SeePlayer
Overrides: ScriptedPawn.SeePlayer (global)
[edit] Retreating.ChangeDestination
Overrides: ScriptedPawn.Retreating.ChangeDestination
[edit] Retreating.PickDestination
Overrides: ScriptedPawn.Retreating.PickDestination
[edit] Retreating.ReachedHome
Overrides: ScriptedPawn.Retreating.ReachedHome
[edit] Retreating.SetFall
Overrides: ScriptedPawn.Retreating.SetFall
[edit] Roaming
Inherits from: ScriptedPawn.Roaming
[edit] Roaming.PickDestination
Overrides: ScriptedPawn.Roaming.PickDestination
[edit] TriggerAlarm
Inherits from: ScriptedPawn.TriggerAlarm
[edit] TriggerAlarm.Bump
Overrides: ScriptedPawn.TriggerAlarm.Bump
[edit] Wandering
Inherits from: ScriptedPawn.Wandering
[edit] Wandering.PickDestination
Overrides: ScriptedPawn.Wandering.PickDestination
