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UE1:NavigationPoint (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Known direct subclasses:
- AlarmPoint, AmbushPoint, ButtonMarker, HomeBase, InventorySpot, LiftCenter, LiftExit, PathNode, PatrolPoint, PlayerStart, QueenDest, SpawnPoint, Teleporter, Transporter, TriggerMarker, WarpZoneMarker
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NavigationPoint.
Properties
Property group 'NavigationPoint'
bOneWayPath
Type: bool
reachspecs from this path only in the direction the path is facing (180 degrees)
bPlayerOnly
Type: bool
only players should use this path
ExtraCost
Type: int
ownerTeam
Type: name
creature clan owning this area (area visible from this point)
PathDescription
Type: byte
pointer to path description in zoneinfo LocationStrings array
Default value: 12
Internal variables
bEndPoint
Type: bool
used by C++ navigation code
bEndPointOnly
Type: bool
only used as an endpoint in routing network
bestPathWeight
Type: int
Modifiers: const
bSpecialCost
Type: bool
if true, navigation code will call SpecialCost function for this navigation point
cost
Type: int
added cost to visit this pathnode
nextNavigationPoint
Type: NavigationPoint
Modifiers: const
nextOrdered
Type: NavigationPoint
Modifiers: const
Paths
Type: int
Array size: 16
index of reachspecs (used by C++ Navigation code)
Default value, index 0: -1
Default value, index 1: -1
Default value, index 10: -1
Default value, index 11: -1
Default value, index 12: -1
Default value, index 13: -1
Default value, index 14: -1
Default value, index 15: -1
Default value, index 16: -1
Default value, index 17: -1
Default value, index 18: -1
Default value, index 19: -1
Default value, index 20: -1
Default value, index 21: -1
Default value, index 22: -1
Default value, index 23: -1
previousPath
Type: NavigationPoint
Modifiers: const
prevOrdered
Type: NavigationPoint
Modifiers: const
PrunedPaths
Type: int
Array size: 16
Default value, index 0: -1
Default value, index 1: -1
Default value, index 10: -1
Default value, index 11: -1
Default value, index 12: -1
Default value, index 13: -1
Default value, index 14: -1
Default value, index 15: -1
Default value, index 16: -1
Default value, index 17: -1
Default value, index 18: -1
Default value, index 19: -1
Default value, index 20: -1
Default value, index 21: -1
Default value, index 22: -1
Default value, index 23: -1
routeCache
Type: Actor
startPath
Type: NavigationPoint
Modifiers: const
taken
Type: bool
set when a creature is occupying this spot
upstreamPaths
Type: int
Array size: 16
Default value, index 0: -1
Default value, index 1: -1
Default value, index 10: -1
Default value, index 11: -1
Default value, index 12: -1
Default value, index 13: -1
Default value, index 14: -1
Default value, index 15: -1
Default value, index 16: -1
Default value, index 17: -1
Default value, index 18: -1
Default value, index 19: -1
Default value, index 20: -1
Default value, index 21: -1
Default value, index 22: -1
Default value, index 23: -1
visitedWeight
Type: int
VisNoReachPaths
Type: NavigationPoint
Array size: 16
paths that are visible but not directly reachable
Default values
| Property | Value |
|---|---|
| bCollideWhenPlacing | True |
| bHidden | True |
| bStatic | True |
| CollisionHeight | 50.0 |
| CollisionRadius | 46.0 |
| SoundVolume | 0 |
