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UE1:ObjectPath (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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ObjectPath.
[edit] Properties
[edit] Property group 'ObjectPath'
[edit] bAlterPitch
Type: bool
should the pitch of the actor be modified during movement
[edit] bAlterRoll
Type: bool
should the roll ...
[edit] bAlterYaw
Type: bool
should the yaw ...
[edit] PathActorTag
Type: name
The Tag of the actor which should be moved
[edit] RAdjust
Type: Object.Rotator
[edit] Internal variables
[edit] bPlayedOnce
Type: bool
Really don't play it again since it's already finished last time
[edit] bTriggeredOnce
Type: bool
Don't repeat the path if it's already played through
[edit] curNode
Type: int
Which node are we at?
[edit] lastPosition
Type: Object.Vector
Where the actor was in the most recent frame
[edit] lastRotation
Type: Object.Rotator
The orientation of the actor in the most recent frame
[edit] numPathNodes
Type: int
how many elements in the path array
[edit] Path
Type: PathPoint
Array size: 35
maximum 35 nodes in the path, hence 33 real positions
[edit] PathActor
Type: Actor
what should be moved
[edit] uValue
Type: float
Offset in the segment
[edit] Events
[edit] BeginPlay
Overrides: Actor.BeginPlay
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Tick
Overrides: Actor.Tick
[edit] Trigger
Overrides: Actor.Trigger
