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UE1:ObjectPath (U1)

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U1 Object >> Actor >> Keypoint >> ObjectPath

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

ObjectPath.

[edit] Properties

[edit] Property group 'ObjectPath'

[edit] bAlterPitch

Type: bool

should the pitch of the actor be modified during movement

[edit] bAlterRoll

Type: bool

should the roll ...

[edit] bAlterYaw

Type: bool

should the yaw ...

[edit] PathActorTag

Type: name

The Tag of the actor which should be moved

[edit] RAdjust

Type: Object.Rotator


[edit] Internal variables

[edit] bPlayedOnce

Type: bool

Really don't play it again since it's already finished last time

[edit] bTriggeredOnce

Type: bool

Don't repeat the path if it's already played through

[edit] curNode

Type: int

Which node are we at?

[edit] lastPosition

Type: Object.Vector

Where the actor was in the most recent frame

[edit] lastRotation

Type: Object.Rotator

The orientation of the actor in the most recent frame

[edit] numPathNodes

Type: int

how many elements in the path array

[edit] Path

Type: PathPoint

Array size: 35

maximum 35 nodes in the path, hence 33 real positions

[edit] PathActor

Type: Actor

what should be moved

[edit] uValue

Type: float

Offset in the segment

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger