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UE1:IceTexture (UT)

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UT Object >> Bitmap >> Texture >> FractalTexture >> IceTexture

Contents

Package: 
Fire
No known subclasses.
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004

WaterTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'IceLayer'

[edit] Amplitude

Type: byte


[edit] Frequency

Type: byte


[edit] GlassTexture

Type: Texture


[edit] HorizPanSpeed

Type: byte


[edit] MoveIce

Type: bool


[edit] PanningStyle

Type: PanningType


[edit] SourceTexture

Type: Texture


[edit] TimeMethod

Type: TimingType


[edit] VertPanSpeed

Type: byte


[edit] Internal variables

[edit] ForceRefresh

Type: int

Modifiers: transient


[edit] LocalSource

Type: int

Modifiers: transient


[edit] MasterCount

Type: float


[edit] OldGlassTex

Type: Texture

Modifiers: transient


[edit] OldSourceTex

Type: Texture

Modifiers: transient


[edit] OldUDisplace

Type: int

Modifiers: transient


[edit] OldVDisplace

Type: int

Modifiers: transient


[edit] TickAccu

Type: float

Modifiers: transient


[edit] UDisplace

Type: float


[edit] UPosition

Type: float


[edit] VDisplace

Type: float


[edit] VPosition

Type: float


[edit] Enums

[edit] PanningType

SLIDE_Linear 
SLIDE_Circular 
SLIDE_Gestation 
SLIDE_WavyX 
SLIDE_WavyY 

[edit] TimingType

TIME_FrameRateSync 
TIME_RealTimeScroll 
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