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UE1:ParticleBurst (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Direct subclass:
- ParticleBurst2
- This class in other games:
- RTNP, UT
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ParticleBurst.
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bFixedRotationDir | True | ||||||||
| bParticles | True | ||||||||
| DrawScale | 0.7 | ||||||||
| DrawType | DT_Mesh | ||||||||
| LifeSpan | 0.6 | ||||||||
| Mesh | LodMesh'UnrealShare.PartBurst' | ||||||||
| Physics | PHYS_Rotating | ||||||||
| RotationRate |
|
||||||||
| Style | STY_Translucent | ||||||||
| Texture | Texture'UnrealShare.Effects.T_PBurst' |
[edit] States
[edit] Explode
Modifiers: auto
[edit] Explode.AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
[edit] Explode.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Explode.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
