I'm a doctor, not a mechanic
UE1:PeaceRocket (RTNP)
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| Object >> Actor >> Projectile >> PeaceRocket |
Contents |
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PeaceRocket.
[edit] Properties
[edit] ClosestDistance
Type: float
[edit] ClosestPawn
Type: Pawn
[edit] Count
Type: int
[edit] X
Type: Object.Vector
[edit] Y
Type: Object.Vector
[edit] Z
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 96 |
| bBounce | True |
| bNetTemporary | False |
| Damage | 100.0 |
| LifeSpan | 15.0 |
| LightBrightness | 79 |
| LightEffect | LE_NonIncidence |
| LightHue | 28 |
| LightRadius | 6 |
| LightSaturation | 157 |
| LightType | LT_Steady |
| MaxSpeed | 600.0 |
| Mesh | LodMesh'UnrealI.perock' |
| MomentumTransfer | 70000 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
