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UE1:Pickup (UT)
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Contents |
- Package:
- Engine
- Direct subclasses:
- Ammo, Amplifier, Armor, Dampener, Flare, Flashlight, ForceField, Health, Invisibility, JumpBoots, SCUBAGear, Seeds, ShieldBelt, Suits, TournamentHealth, TournamentPickup, Translator, VoiceBox, WeaponPowerUp
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004
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Pickup items.
[edit] Properties
[edit] Property group 'Pickup'
[edit] bAutoActivate
Type: bool
[edit] bCanActivate
Type: bool
Item can be selected and activated
[edit] bCanHaveMultipleCopies
Type: bool
if player can possess more than one of this
[edit] ExpireMessage
Type: string
Modifiers: localized
Messages shown when pickup charge runs out
[edit] Internal variables
[edit] Inv
Type: Inventory
[edit] NumCopies
Type: int
Modifiers: travel
[edit] Default values
| Property | Value |
|---|---|
| bRotatingPickup | False |
[edit] Functions
[edit] Events
[edit] TravelPostAccept
event TravelPostAccept ()
Overrides: Actor.TravelPostAccept
[edit] Other instance functions
[edit] HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
[edit] PickupFunction
function PickupFunction (Pawn Other)
[edit] SpawnCopy
Overrides: Inventory.SpawnCopy
[edit] UseCharge
[edit] UsedUp
function UsedUp ()
[edit] States
[edit] Activated
[edit] Activated.Activate
function Activate ()
Overrides: Inventory.Activated.Activate
[edit] Pickup
Inherits from: Inventory.Pickup
Modifiers: auto
[edit] Pickup.BeginState
event BeginState ()
Overrides: Inventory.Pickup.BeginState
[edit] Pickup.Touch
event Touch (Actor Other)
Overrides: Inventory.Pickup.Touch
