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UE1:Pickup (UT)

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UT Object >> Actor >> Inventory >> Pickup

Contents

Package: 
Engine
Direct subclasses:
Ammo, Amplifier, Armor, Dampener, Flare, Flashlight, ForceField, Health, Invisibility, JumpBoots, SCUBAGear, Seeds, ShieldBelt, Suits, TournamentHealth, TournamentPickup, Translator, VoiceBox, WeaponPowerUp
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004

Pickup items.

[edit] Properties

[edit] Property group 'Pickup'

[edit] bAutoActivate

Type: bool


[edit] bCanActivate

Type: bool

Item can be selected and activated

[edit] bCanHaveMultipleCopies

Type: bool

if player can possess more than one of this

[edit] ExpireMessage

Type: string

Modifiers: localized

Messages shown when pickup charge runs out

[edit] Internal variables

[edit] Inv

Type: Inventory


[edit] NumCopies

Type: int

Modifiers: travel


[edit] Default values

Property Value
bRotatingPickup False

[edit] Functions

[edit] Events

[edit] TravelPostAccept

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


[edit] Other instance functions

[edit] HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Inventory.HandlePickupQuery


[edit] PickupFunction

function PickupFunction (Pawn Other)


[edit] SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Inventory.SpawnCopy


[edit] UseCharge

function float UseCharge (float Amount)


[edit] UsedUp

function UsedUp ()


[edit] States

[edit] Activated

[edit] Activated.Activate

function Activate ()

Overrides: Inventory.Activated.Activate


[edit] Pickup

Inherits from: Inventory.Pickup

Modifiers: auto

[edit] Pickup.BeginState

event BeginState ()

Overrides: Inventory.Pickup.BeginState


[edit] Pickup.Touch

event Touch (Actor Other)

Overrides: Inventory.Pickup.Touch