Gah - a solution with more questions. – EntropicLqd
UE1:PlayerPawn (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- Camera, Spectator, UnrealIPlayer
- This class in other games:
- U1, UT
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PlayerPawn. player controlled pawns Note that Pawns which implement functions for the PlayerTick messages must handle player control in these functions
[edit] Properties
[edit] Property group 'Movement'
[edit] Bob
Type: float
Modifiers: globalconfig
Default value: 0.016
[edit] DodgeClickTime
Type: float
Modifiers: globalconfig
Default value: 0.25
[edit] Property group 'Pawn'
[edit] CarcassType
[edit] Property group 'PlayerPawn'
[edit] bAlwaysMouseLook
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bLookUpStairs
Type: bool
Modifiers: globalconfig
look up/down stairs (player)
[edit] bMaxMouseSmoothing
Type: bool
Modifiers: globalconfig
[edit] bSinglePlayer
Type: bool
this class allowed in single player
[edit] bSnapToLevel
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking
[edit] MouseSmoothThreshold
Type: float
Modifiers: globalconfig
Default value: 0.16
[edit] ngWorldSecret
Type: string
Modifiers: globalconfig
[edit] Property group 'Sounds'
[edit] JumpSound
Type: Sound
[edit] Internal variables
See PlayerPawn internal variables.
[edit] Default values
| Property | Value |
|---|---|
| bCanJump | True |
| bIsPlayer | True |
| bStasis | False |
| bTravel | True |
| DesiredSpeed | 0.3 |
| NetPriority | 8.0 |
| SightRadius | 4100.0 |
[edit] Functions
[edit] Exec functions
See PlayerPawn exec functions.
[edit] Native functions
[edit] ClientTravel
[edit] ConsoleCommand
Overrides: Actor.ConsoleCommand
[edit] GetEntryLevel
[edit] ResetKeyboard
[edit] UpdateURL
[edit] Events
[edit] ClientMessage
Overrides: Pawn.ClientMessage
[edit] Destroyed
Overrides: Pawn.Destroyed
[edit] Falling
Overrides: Pawn.Falling
[edit] KilledBy
Overrides: Actor.KilledBy
[edit] Landed
Overrides: Pawn.Landed
[edit] PlayerCalcView
[edit] PlayerInput
[edit] PlayerTick
[edit] PlayerTimeOut
Overrides: Pawn.PlayerTimeOut
[edit] Possess
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] PostRender
[edit] PreBeginPlay
Overrides: Pawn.PreBeginPlay
[edit] PreClientTravel
[edit] PreRender
[edit] RenderOverlays
Overrides: Pawn.RenderOverlays
[edit] TeamMessage
Overrides: Pawn.TeamMessage
[edit] TravelPostAccept
Overrides: Actor.TravelPostAccept
[edit] UnPossess
[edit] UpdateEyeHeight
Overrides: Pawn.UpdateEyeHeight
[edit] Other instance functions
See PlayerPawn instance functions.
[edit] States
See PlayerPawn states.
