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UE1:PlayerPawn instance functions (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn (instance functions)

Contents

PlayerPawn instance functions in other games:
U1, UT
Other member categories for this class:
exec functions, internal variables, states

[edit] Instance functions

[edit] AdjustAim

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)

Overrides: Pawn.AdjustAim


[edit] AdjustHitLocation

function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)

Overrides: Pawn.AdjustHitLocation


[edit] AttitudeTo

function Pawn.EAttitude AttitudeTo (Pawn Other)


[edit] CalcBehindView

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)


[edit] ChangeAlwaysMouseLook

function ChangeAlwaysMouseLook (bool B)


[edit] ChangeAutoAim

function ChangeAutoAim (float F)


[edit] ChangeDodgeClickTime

function ChangeDodgeClickTime (float F)


[edit] ChangedWeapon

function ChangedWeapon ()

Overrides: Pawn.ChangedWeapon


[edit] ChangeName

function ChangeName (coerce string S)


[edit] ChangeSetHand

function ChangeSetHand (string S)


[edit] ChangeSnapView

function ChangeSnapView (bool B)


[edit] ChangeStairLook

function ChangeStairLook (bool B)


[edit] ChangeTeam

function ChangeTeam (int N)


[edit] ClientAdjustGlow

function ClientAdjustGlow (float scale, Object.Vector fog)


[edit] ClientAdjustPosition

function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)


[edit] ClientFlash

function ClientFlash (float scale, Object.Vector fog)


[edit] ClientInstantFlash

function ClientInstantFlash (float scale, Object.Vector fog)


[edit] ClientPlaySound

simulated function ClientPlaySound (Sound ASound)


[edit] ClientSetMusic

function ClientSetMusic (Music NewSong, byte NewSection, byte NewCdTrack, Actor.EMusicTransition NewTransition)


[edit] ClientShake

function ClientShake (Object.Vector shake)


[edit] ClientUpdatePosition

function ClientUpdatePosition ()


[edit] ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: Pawn.ClientVoiceMessage


[edit] damageAttitudeTo

function damageAttitudeTo (Pawn Other)

Overrides: Pawn.damageAttitudeTo


[edit] Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


[edit] DoJump

function DoJump (optional float F)


[edit] EndZoom

function EndZoom ()


[edit] GetFreeMove

final function SavedMove GetFreeMove ()


[edit] Gibbed

function bool Gibbed (name damageType)

Overrides: Pawn.Gibbed


[edit] HandleWalking

function HandleWalking ()


[edit] JumpOffPawn

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn


[edit] KillMessage

function string KillMessage (name damageType, Pawn Other)

Overrides: Pawn.KillMessage


[edit] MoveAutonomous

final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDodgeDir DodgeMove, Object.Vector newAccel, Object.Rotator DeltaRot)


[edit] PlayBeepSound

simulated function PlayBeepSound ()


[edit] PlayChatting

function PlayChatting ()


[edit] PlayDodge

function PlayDodge (Actor.EDodgeDir DodgeMove)


[edit] PlayFeignDeath

function PlayFeignDeath ()


[edit] PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


[edit] PlayRising

function PlayRising ()


[edit] PlaySwimming

function PlaySwimming ()


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] ProcessMove

function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)


[edit] ReplicateMove

final function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)


[edit] ServerAddBots

function ServerAddBots (int N)


[edit] ServerChangeSkin

function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum)


[edit] ServerFeignDeath

function ServerFeignDeath ()


[edit] ServerMove

function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View)


[edit] ServerReStartGame

function ServerReStartGame ()


[edit] ServerReStartPlayer

function ServerReStartPlayer ()


[edit] ServerSetHandedness

function ServerSetHandedness (float hand)


[edit] ServerSetSloMo

function ServerSetSloMo (float T)


[edit] ServerSetWeaponPriority

function ServerSetWeaponPriority (byte i, name WeaponName)


[edit] ServerTaunt

function ServerTaunt (name Sequence)


[edit] ServerUpdateWeapons

function ServerUpdateWeapons ()


[edit] SetFOVAngle

function SetFOVAngle (float newFOV)


[edit] SetPause

function bool SetPause (bool bPause)


[edit] ShakeView

function ShakeView (float shaketime, float RollMag, float vertmag)


[edit] SpawnCarcass

function Carcass SpawnCarcass ()

Overrides: Pawn.SpawnCarcass


[edit] SpawnGibbedCarcass

function SpawnGibbedCarcass ()

Overrides: Pawn.SpawnGibbedCarcass


[edit] StartWalk

function StartWalk ()


[edit] StartZoom

function StartZoom ()


[edit] StopZoom

function StopZoom ()


[edit] SwimAnimUpdate

function SwimAnimUpdate (bool bNotForward)


[edit] ToggleZoom

function ToggleZoom ()


[edit] Typing

function Typing (bool bTyping)


[edit] UpdateBob

function UpdateBob (float F)


[edit] UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)


[edit] UpdateSensitivity

function UpdateSensitivity (float F)


[edit] ViewFlash

function ViewFlash (float DeltaTime)


[edit] ViewShake

function ViewShake (float DeltaTime)