My program doesn't have bugs. It just develops random features.
UE1:PlayerPawn instance functions (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> PlayerPawn (instance functions) |
- PlayerPawn instance functions in other games:
- U1, UT
- Other member categories for this class:
- exec functions, internal variables, states
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AdjustAim
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
Overrides: Pawn.AdjustAim
[edit] AdjustHitLocation
Overrides: Pawn.AdjustHitLocation
[edit] AttitudeTo
function Pawn.EAttitude AttitudeTo (Pawn Other)
[edit] CalcBehindView
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
[edit] ChangeAlwaysMouseLook
function ChangeAlwaysMouseLook (bool B)
[edit] ChangeAutoAim
function ChangeAutoAim (float F)
[edit] ChangeDodgeClickTime
function ChangeDodgeClickTime (float F)
[edit] ChangedWeapon
function ChangedWeapon ()
Overrides: Pawn.ChangedWeapon
[edit] ChangeName
function ChangeName (coerce string S)
[edit] ChangeSetHand
function ChangeSetHand (string S)
[edit] ChangeSnapView
function ChangeSnapView (bool B)
[edit] ChangeStairLook
function ChangeStairLook (bool B)
[edit] ChangeTeam
function ChangeTeam (int N)
[edit] ClientAdjustGlow
function ClientAdjustGlow (float scale, Object.Vector fog)
[edit] ClientAdjustPosition
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
[edit] ClientFlash
function ClientFlash (float scale, Object.Vector fog)
[edit] ClientInstantFlash
function ClientInstantFlash (float scale, Object.Vector fog)
[edit] ClientPlaySound
simulated function ClientPlaySound (Sound ASound)
[edit] ClientSetMusic
function ClientSetMusic (Music NewSong, byte NewSection, byte NewCdTrack, Actor.EMusicTransition NewTransition)
[edit] ClientShake
function ClientShake (Object.Vector shake)
[edit] ClientUpdatePosition
function ClientUpdatePosition ()
[edit] ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Pawn.ClientVoiceMessage
[edit] damageAttitudeTo
function damageAttitudeTo (Pawn Other)
Overrides: Pawn.damageAttitudeTo
[edit] Died
Overrides: Pawn.Died
[edit] DoJump
function DoJump (optional float F)
[edit] EndZoom
function EndZoom ()
[edit] GetFreeMove
final function SavedMove GetFreeMove ()
[edit] Gibbed
Overrides: Pawn.Gibbed
[edit] HandleWalking
function HandleWalking ()
[edit] JumpOffPawn
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn
[edit] KillMessage
Overrides: Pawn.KillMessage
[edit] MoveAutonomous
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDodgeDir DodgeMove, Object.Vector newAccel, Object.Rotator DeltaRot)
[edit] PlayBeepSound
simulated function PlayBeepSound ()
[edit] PlayChatting
function PlayChatting ()
[edit] PlayDodge
function PlayDodge (Actor.EDodgeDir DodgeMove)
[edit] PlayFeignDeath
function PlayFeignDeath ()
[edit] PlayHit
Overrides: Pawn.PlayHit
[edit] PlayRising
function PlayRising ()
[edit] PlaySwimming
function PlaySwimming ()
[edit] PlayTurning
function PlayTurning ()
Overrides: Pawn.PlayTurning
[edit] ProcessMove
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)
[edit] ReplicateMove
final function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)
[edit] ServerAddBots
function ServerAddBots (int N)
[edit] ServerChangeSkin
[edit] ServerFeignDeath
function ServerFeignDeath ()
[edit] ServerMove
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View)
[edit] ServerReStartGame
function ServerReStartGame ()
[edit] ServerReStartPlayer
function ServerReStartPlayer ()
[edit] ServerSetHandedness
function ServerSetHandedness (float hand)
[edit] ServerSetSloMo
function ServerSetSloMo (float T)
[edit] ServerSetWeaponPriority
[edit] ServerTaunt
function ServerTaunt (name Sequence)
[edit] ServerUpdateWeapons
function ServerUpdateWeapons ()
[edit] SetFOVAngle
function SetFOVAngle (float newFOV)
[edit] SetPause
[edit] ShakeView
[edit] SpawnCarcass
function Carcass SpawnCarcass ()
Overrides: Pawn.SpawnCarcass
[edit] SpawnGibbedCarcass
function SpawnGibbedCarcass ()
Overrides: Pawn.SpawnGibbedCarcass
[edit] StartWalk
function StartWalk ()
[edit] StartZoom
function StartZoom ()
[edit] StopZoom
function StopZoom ()
[edit] SwimAnimUpdate
function SwimAnimUpdate (bool bNotForward)
[edit] ToggleZoom
function ToggleZoom ()
[edit] Typing
function Typing (bool bTyping)
[edit] UpdateBob
function UpdateBob (float F)
[edit] UpdateRotation
[edit] UpdateSensitivity
function UpdateSensitivity (float F)
[edit] ViewFlash
function ViewFlash (float DeltaTime)
[edit] ViewShake
function ViewShake (float DeltaTime)
