Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:PlayerReplicationInfo (UT)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo

Contents

Package: 
Engine
Direct subclasses:
BotReplicationInfo, CustomPlayerReplicationInfo
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

PlayerReplicationInfo.

[edit] Properties

[edit] bAdmin

Type: bool


[edit] bFeigningDeath

Type: bool


[edit] bIsABot

Type: bool


[edit] bIsFemale

Type: bool


[edit] bIsSpectator

Type: bool


[edit] bWaitingPlayer

Type: bool


[edit] Deaths

Type: float

Number of player's deaths.

[edit] HasFlag

Type: Decoration


[edit] OldName

Type: string

Temporary value.

[edit] PacketLoss

Type: byte


[edit] Ping

Type: int


[edit] PlayerID

Type: int

Unique id number.

[edit] PlayerLocation

Type: LocationID


[edit] PlayerName

Type: string

Player name, or blank if none.

[edit] PlayerZone

Type: ZoneInfo


[edit] Score

Type: float

Player's current score.

[edit] StartTime

Type: int


[edit] TalkTexture

Type: Texture


[edit] Team

Type: byte

Player Team, 255 = None for player.

Default value: 255

[edit] TeamID

Type: int

Player position in team.

[edit] TeamName

Type: string

Team name, or blank if none.

[edit] TimeAcc

Type: int


[edit] VoiceType

Type: class<VoicePack>


[edit] Default values

Property Value
NetUpdateFrequency 2.0

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


Personal tools