Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:PlayerReplicationInfo (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
- Package:
- Engine
- Direct subclasses:
- BotReplicationInfo, CustomPlayerReplicationInfo
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerReplicationInfo.
[edit] Properties
[edit] bAdmin
Type: bool
[edit] bFeigningDeath
Type: bool
[edit] bIsABot
Type: bool
[edit] bIsFemale
Type: bool
[edit] bIsSpectator
Type: bool
[edit] bWaitingPlayer
Type: bool
[edit] Deaths
Type: float
Number of player's deaths.
[edit] HasFlag
Type: Decoration
[edit] OldName
Type: string
Temporary value.
[edit] PacketLoss
Type: byte
[edit] Ping
Type: int
[edit] PlayerID
Type: int
Unique id number.
[edit] PlayerLocation
Type: LocationID
[edit] PlayerName
Type: string
Player name, or blank if none.
[edit] PlayerZone
Type: ZoneInfo
[edit] Score
Type: float
Player's current score.
[edit] StartTime
Type: int
[edit] TalkTexture
Type: Texture
[edit] Team
Type: byte
Player Team, 255 = None for player.
Default value: 255
[edit] TeamID
Type: int
Player position in team.
[edit] TeamName
Type: string
Team name, or blank if none.
[edit] TimeAcc
Type: int
[edit] VoiceType
[edit] Default values
| Property | Value |
|---|---|
| NetUpdateFrequency | 2.0 |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
