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UE1:PlayerShadow (UT)

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UT Object >> Actor >> Decal >> PlayerShadow

Contents

Package: 
BotPack

null

[edit] Properties

[edit] OldLight

Type: Actor


[edit] OldOwnerLocation

Type: Object.Vector


[edit] Default values

Property Value
DrawScale 0.5
MultiDecalLevel 3
Texture Texture'Botpack.energymark'

[edit] Functions

[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Update

event Update (Actor L)

Overrides: Decal.Update


[edit] Other instance functions

[edit] AttachToSurface

function AttachToSurface ()

Overrides: Decal.AttachToSurface