Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Player (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Player |
Contents |
- Package:
- Engine
- This class in other games:
- RTNP, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.
[edit] Constants
[edit] IDC_ARROW
Value: 0
[edit] IDC_SIZEALL
Value: 1
[edit] IDC_SIZENESW
Value: 2
[edit] IDC_SIZENS
Value: 3
[edit] IDC_SIZENWSE
Value: 4
[edit] IDC_SIZEWE
Value: 5
[edit] IDC_WAIT
Value: 6
[edit] Properties
[edit] Actor
Type: PlayerPawn
Modifiers: transient, const
[edit] bShowWindowsMouse
Type: bool
[edit] bWindowsMouseAvailable
Type: bool
Modifiers: transient, const
[edit] Console
Type: Console
Modifiers: transient, const
[edit] SelectedCursor
Type: byte
[edit] vfExec
Type: int
Modifiers: native, const
[edit] vfOut
Type: int
Modifiers: native, const
[edit] WindowsMouseX
Type: float
Modifiers: transient, const
[edit] WindowsMouseY
Type: float
Modifiers: transient, const
