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UE1:PredatorCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> PredatorCarcass |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PredatorCarcass.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'Death' |
| bodyparts[0] | LodMesh'UPak.PredatorBody' |
| bodyparts[1] | LodMesh'UPak.PredatorTail' |
| bodyparts[2] | LodMesh'UPak.PredatorLeftLeg' |
| bodyparts[3] | LodMesh'UPak.PredatorRightLeg' |
| bodyparts[4] | LodMesh'UPak.PredatorFoot' |
| bodyparts[5] | LodMesh'UnrealShare.CowBody1' |
| bodyparts[6] | LodMesh'UPak.PredatorHead' |
| Buoyancy | 50.0 |
| CollisionHeight | 20.0 |
| CollisionRadius | 16.0 |
| Mass | 50.0 |
| Mesh | LodMesh'UPak.Predator' |
| ZOffset[1] | 0.5 |
| ZOffset[2] | 0.25 |
| ZOffset[3] | 0.25 |
| ZOffset[5] | 0.5 |
| ZOffset[6] | 0.5 |
[edit] Instance functions
[edit] ForceMeshToExist
function ForceMeshToExist ()
[edit] InitFor
function InitFor (Actor Other)
Overrides: CreatureCarcass.Initfor
