Mostly Harmless

UE1:Projectile (RTNP)

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RTNP Object >> Actor >> Projectile

Contents

Package: 
Engine
Direct subclasses:
Arc, Arrow, BigRock, BioGel, BruteProjectile, CARTracer, Chunk, DispersionAmmo, EnergyBolt, ExplosiveBullet, FlakShell, ForceFieldProj, Fragment, GLGrenade, GasbagBelch, Grenade, KraalBolt, PeaceRocket, Plasma, RazorBlade, Rocket, ShellCase, SkaarjProjectile, SlithProjectile, SpinnerProjectile, StingerProjectile, TazerProj, TentacleProjectile, Tracer, UPakRocket, WarlordRocket
This class in other games:
U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

Projectile.

A delayed-hit projectile moves around for some time after it is created. An instant-hit projectile acts immediately.

[edit] Properties

[edit] Property group 'Projectile'

[edit] Damage

Type: float


[edit] ExploWallOut

Type: float


[edit] ImpactSound

Type: Sound

Sound made when projectile hits something.

[edit] MaxSpeed

Type: float


Default value: 2000.0

[edit] MiscSound

Type: Sound

Miscellaneous Sound.

[edit] MomentumTransfer

Type: int

Momentum imparted by impacting projectile.

[edit] MyDamageType

Type: name


[edit] SpawnSound

Type: Sound

Sound made when projectile is spawned.

[edit] Speed

Type: float

Initial speed of projectile.

[edit] Default values

Property Value
bCollideActors True
bCollideWorld True
bDirectional True
bGameRelevant True
bNetTemporary True
bReplicateInstigator True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
LifeSpan 140.0
NetPriority 6.0
Physics PHYS_Projectile
SoundVolume 0
Texture Texture'Engine.S_Camera'

[edit] Functions

[edit] Events

[edit] EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


[edit] Touch

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)


[edit] ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)


[edit] RandSpin

simulated final function RandSpin (float spinRate)


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