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UE1:PulseGun (UT)
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| Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> PulseGun |
Contents |
- Package:
- BotPack
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PulseGun.
[edit] Properties
[edit] Property group 'PulseGun'
[edit] DownSound
Type: Sound
Default value: Sound'Botpack.PulseGun.PulseDown'
[edit] Internal variables
[edit] Angle
Type: float
[edit] Count
Type: float
[edit] PlasmaBeam
Type: PBolt
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.7 | ||||||||
| AltFireSound | Sound'Botpack.PulseGun.PulseBolt' | ||||||||
| AltProjectileClass | Class'BotPack.StarterBolt' | ||||||||
| AltRefireRate | 0.99 | ||||||||
| AmmoName | Class'BotPack.PAmmo' | ||||||||
| AutoSwitchPriority | 5 | ||||||||
| bMuzzleFlashParticles | True | ||||||||
| bNoSmooth | False | ||||||||
| bRapidFire | True | ||||||||
| CollisionRadius | 32.0 | ||||||||
| DeathMessage | "%o ate %k's burning plasma death." | ||||||||
| FireOffset |
|
||||||||
| FireSound | Sound'Botpack.PulseGun.PulseFire' | ||||||||
| FlashLength | 0.02 | ||||||||
| Icon | Texture'Botpack.Icons.UsePulse' | ||||||||
| InstFlash | -0.15 | ||||||||
| InstFog |
|
||||||||
| InventoryGroup | 5 | ||||||||
| ItemName | "Pulse Gun" | ||||||||
| Mesh | LodMesh'Botpack.PulsePickup' | ||||||||
| MessageNoAmmo | " has no Plasma." | ||||||||
| MuzzleFlashMesh | LodMesh'Botpack.muzzPF3' | ||||||||
| MuzzleFlashScale | 0.4 | ||||||||
| MuzzleFlashStyle | STY_Translucent | ||||||||
| MuzzleFlashTexture | Texture'Botpack.Skins.MuzzyPulse' | ||||||||
| NameColor |
|
||||||||
| PickupAmmoCount | 60 | ||||||||
| PickupMessage | "You got a Pulse Gun" | ||||||||
| PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
| PickupViewMesh | LodMesh'Botpack.PulsePickup' | ||||||||
| PlayerViewMesh | LodMesh'Botpack.PulseGunR' | ||||||||
| PlayerViewOffset |
|
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| ProjectileClass | Class'BotPack.PlasmaSphere' | ||||||||
| RefireRate | 0.95 | ||||||||
| SelectSound | Sound'Botpack.PulseGun.PulsePickup' | ||||||||
| ShakeMag | 135.0 | ||||||||
| ShakeVert | 8.0 | ||||||||
| SoundRadius | 64 | ||||||||
| SoundVolume | 255 | ||||||||
| StatusIcon | Texture'Botpack.Icons.UsePulse' | ||||||||
| ThirdPersonMesh | LodMesh'Botpack.PulseGun3rd' | ||||||||
| ThirdPersonScale | 0.4 | ||||||||
| WeaponDescription | "Classification: Plasma Rifle\n\nPrimary Fire: Medium sized, fast moving plasma balls are fired at a fast rate of fire.\n\nSecondary Fire: A bolt of green lightning is expelled for 100 meters, which will shock all opponents.\n\nTechniques: Firing and keeping the secondary fire's lightning on an opponent will melt them in seconds." |
[edit] Functions
[edit] Events
[edit] AnimEnd
Overrides: TournamentWeapon.AnimEnd
[edit] Destroyed
Overrides: Weapon.Destroyed
[edit] RenderOverlays
Overrides: Weapon.RenderOverlays
[edit] RenderTexture
Overrides: Actor.RenderTexture
[edit] Other instance functions
[edit] AltFire
Overrides: TournamentWeapon.AltFire
[edit] PlayAltFiring
Overrides: Weapon.PlayAltFiring
[edit] PlayFiring
Overrides: Weapon.PlayFiring
[edit] PlayIdleAnim
Overrides: TournamentWeapon.PlayIdleAnim
[edit] PlaySpinDown
[edit] RateSelf
Overrides: Weapon.RateSelf
[edit] setHand
Overrides: Weapon.setHand
[edit] SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
[edit] TweenDown
Overrides: TournamentWeapon.TweenDown
[edit] States
[edit] AltFiring
Inherits from: TournamentWeapon.AltFiring
[edit] AltFiring.EndState
Overrides: Object.EndState (global)
[edit] AltFiring.Tick
Overrides: Actor.Tick (global)
[edit] ClientAltFiring
[edit] ClientAltFiring.AnimEnd
Overrides: TournamentWeapon.ClientAltFiring.AnimEnd
[edit] ClientFiring
[edit] ClientFiring.AnimEnd
Overrides: TournamentWeapon.ClientFiring.AnimEnd
[edit] ClientFiring.Tick
Overrides: Actor.Tick (global)
[edit] Idle
[edit] NormalFire
Inherits from: TournamentWeapon.NormalFire
[edit] NormalFire.BeginState
Overrides: Object.BeginState (global)
[edit] NormalFire.EndState
Overrides: Object.EndState (global)
[edit] NormalFire.Tick
Overrides: Actor.Tick (global)
[edit] NormalFire.ProjectileFire
Overrides: Weapon.ProjectileFire (global)
