Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:QueenShield (UT)
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QueenShield.
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bNetTemporary | False |
| bProjTarget | True |
| bUnlit | True |
| CollisionHeight | 80.0 |
| CollisionRadius | 80.0 |
| DrawType | DT_Mesh |
| LifeSpan | 5.0 |
| LightEffect | LE_NonIncidence |
| LightType | LT_TexturePaletteOnce |
| Mesh | LodMesh'UnrealI.spot' |
| Skin | Texture'UnrealShare.Effects.ExplosionPal3' |
[edit] Events
[edit] touch
event touch (Actor Other)
Overrides: Actor.Touch
