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UE1:Queen (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Queen |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Queen.
[edit] Properties
[edit] Property group 'Queen'
[edit] ClawDamage
Type: int
Default value: 50
[edit] ScreamEvent
Type: name
[edit] StabDamage
Type: int
Default value: 80
[edit] Property group 'Sounds'
[edit] claw
Type: Sound
Default value: Sound'UnrealI.Queen.claw1Q'
[edit] footstepSound
Type: Sound
Default value: Sound'UnrealI.Titan.step1t'
[edit] ScreamSound
Type: Sound
Default value: Sound'UnrealI.Queen.yell3Q'
[edit] shoot
Type: Sound
Default value: Sound'UnrealI.Queen.shoot1Q'
[edit] stab
Type: Sound
Default value: Sound'UnrealI.Queen.stab1Q'
[edit] Internal variables
[edit] bEndFootStep
Type: bool
[edit] bJustScreamed
Type: bool
[edit] row
Type: byte
[edit] Shield
Type: QueenShield
[edit] TelepDest
Type: Object.Vector
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| AccelRate | 1500.0 | ||||
| Acquire | Sound'UnrealI.Queen.yell1Q' | ||||
| Aggressiveness | 5.0 | ||||
| AmbientSound | Sound'UnrealI.Queen.amb1Q' | ||||
| bCanDuck | True | ||||
| bHasRangedAttack | True | ||||
| bIsBoss | True | ||||
| CollisionHeight | 106.7 | ||||
| CollisionRadius | 90.2 | ||||
| CombatStyle | 0.95 | ||||
| Die | Sound'UnrealI.Queen.outcoldQ' | ||||
| DrawType | DT_Mesh | ||||
| Fear | Sound'UnrealI.Queen.yell2Q' | ||||
| GroundSpeed | 400.0 | ||||
| Health | 1500 | ||||
| HitSound1 | Sound'UnrealI.Queen.yell2Q' | ||||
| HitSound2 | Sound'UnrealI.Queen.yell2Q' | ||||
| Intelligence | BRAINS_HUMAN | ||||
| JumpZ | 800.0 | ||||
| Mass | 1000.0 | ||||
| MeleeRange | 100.0 | ||||
| Mesh | LodMesh'UnrealI.SkQueen' | ||||
| NameArticle | " the " | ||||
| RangedProjectile | Class'UnrealI.QueenProjectile' | ||||
| ReducedDamagePct | 0.5 | ||||
| ReducedDamageType | |||||
| ReFireRate | 0.4 | ||||
| Roam | Sound'UnrealI.Queen.nearby2Q' | ||||
| RotationRate |
|
||||
| SightRadius | 3000.0 | ||||
| SoundRadius | 32 | ||||
| Threaten | Sound'UnrealI.Queen.yell2Q' | ||||
| TransientSoundVolume | 16.0 | ||||
| Visibility | 250 |
[edit] Functions
[edit] Events
[edit] EncroachingOn
Overrides: Pawn.EncroachingOn
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] Other instance functions
[edit] AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
[edit] ClawDamageTarget
[edit] FootStep
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] Scream
[edit] SpawnShield
[edit] SpawnShot
[edit] StabDamageTarget
[edit] ThrowOther
[edit] TryToDuck
Overrides: ScriptedPawn.TryToDuck
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] Hunting
Inherits from: ScriptedPawn.Hunting
[edit] Hunting.PickDestination
Overrides: ScriptedPawn.Hunting.PickDestination
[edit] TacticalMove
Inherits from: ScriptedPawn.TacticalMove
[edit] TacticalMove.PickDestination
Overrides: ScriptedPawn.TacticalMove.PickDestination
[edit] Teleporting
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, TakeDamage, WarnTarget, ZoneChange
[edit] Teleporting.BeginState
Overrides: Object.BeginState (global)
[edit] Teleporting.EndState
Overrides: Object.EndState (global)
[edit] Teleporting.Tick
Overrides: Actor.Tick (global)
