I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:Queen (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Queen

Contents

Package: 
UnrealI
This class in other games:
U1, UT

Queen.

[edit] Properties

[edit] Property group 'Queen'

[edit] ClawDamage

Type: int


Default value: 50

[edit] ScreamEvent

Type: name


[edit] StabDamage

Type: int


Default value: 80

[edit] Property group 'Sounds'

[edit] claw

Type: Sound


Default value: Sound'UnrealI.Queen.claw1Q'

[edit] footstepSound

Type: Sound


Default value: Sound'UnrealI.Titan.step1t'

[edit] ScreamSound

Type: Sound


Default value: Sound'UnrealI.Queen.yell3Q'

[edit] shoot

Type: Sound


Default value: Sound'UnrealI.Queen.shoot1Q'

[edit] stab

Type: Sound


Default value: Sound'UnrealI.Queen.stab1Q'

[edit] Internal variables

[edit] bEndFootStep

Type: bool


[edit] bJustScreamed

Type: bool


[edit] row

Type: byte


[edit] Shield

Type: QueenShield


[edit] TelepDest

Type: Object.Vector


[edit] Default values

Property Value
AccelRate 1500.0
Acquire Sound'UnrealI.Queen.yell1Q'
Aggressiveness 5.0
AmbientSound Sound'UnrealI.Queen.amb1Q'
bCanDuck True
bHasRangedAttack True
bIsBoss True
CollisionHeight 106.7
CollisionRadius 90.2
CombatStyle 0.95
Die Sound'UnrealI.Queen.outcoldQ'
DrawType DT_Mesh
Fear Sound'UnrealI.Queen.yell2Q'
GroundSpeed 400.0
Health 1500
HitSound1 Sound'UnrealI.Queen.yell2Q'
HitSound2 Sound'UnrealI.Queen.yell2Q'
Intelligence BRAINS_HUMAN
JumpZ 800.0
Mass 1000.0
MeleeRange 100.0
Mesh LodMesh'UnrealI.SkQueen'
NameArticle " the "
RangedProjectile Class'UnrealI.QueenProjectile'
ReducedDamagePct 0.5
ReducedDamageType
ReFireRate 0.4
Roam Sound'UnrealI.Queen.nearby2Q'
RotationRate
Member Value
Pitch 6000
SightRadius 3000.0
SoundRadius 32
Threaten Sound'UnrealI.Queen.yell2Q'
TransientSoundVolume 16.0
Visibility 250

[edit] Functions

[edit] Events

[edit] EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Other instance functions

[edit] AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


[edit] ClawDamageTarget

function ClawDamageTarget ()


[edit] FootStep

function FootStep ()


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] Scream

function Scream ()


[edit] SpawnShield

function SpawnShield ()


[edit] SpawnShot

function SpawnShot ()


[edit] StabDamageTarget

function StabDamageTarget ()


[edit] ThrowOther

function ThrowOther (Pawn Other)


[edit] TryToDuck

function TryToDuck (Object.Vector duckDir, bool bReversed)

Overrides: ScriptedPawn.TryToDuck


[edit] TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] States

[edit] Hunting

Inherits from: ScriptedPawn.Hunting

Ignores: EnemyNotVisible

[edit] Hunting.PickDestination

function PickDestination ()

Overrides: ScriptedPawn.Hunting.PickDestination


[edit] TacticalMove

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

[edit] TacticalMove.PickDestination

function PickDestination (bool bNoCharge)

Overrides: ScriptedPawn.TacticalMove.PickDestination


[edit] Teleporting

Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, TakeDamage, WarnTarget, ZoneChange

[edit] Teleporting.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Teleporting.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] Teleporting.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] Teleporting.ChooseDestination

function ChooseDestination ()