Cogito, ergo sum

UE1:RazorBlade (U1)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U1 Object >> Actor >> Projectile >> RazorBlade

Contents

Package: 
UnrealI
Direct subclass:
RazorBladeAlt
This class in other games:
RTNP, UT

RazorBlade.

[edit] Properties

[edit] bCanHitInstigator

Type: bool


[edit] bHitWater

Type: bool


[edit] NumWallHits

Type: int


[edit] Default values

Property Value
AmbientGlow 167
AmbientSound Sound'UnrealI.Razorjack.RazorHum'
AnimSequence 'spin'
bBounce True
bUnlit True
Damage 30.0
ImpactSound Sound'UnrealI.Razorjack.BladeHit'
LifeSpan 6.0
MaxSpeed 1200.0
Mesh LodMesh'UnrealI.razorb'
MiscSound Sound'UnrealI.Razorjack.BladeThunk'
MomentumTransfer 15000
RemoteRole ROLE_SimulatedProxy
SoundPitch 200
SoundRadius 12
SoundVolume 128
SpawnSound Sound'UnrealI.Razorjack.StartBlade'
Speed 1300.0

[edit] States

[edit] Flying

Modifiers: auto

[edit] Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


[edit] Flying.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


[edit] Flying.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


[edit] Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


[edit] Flying.SetRoll

simulated function SetRoll (Object.Vector NewVelocity)


[edit] Flying.SetUp

function SetUp ()


Personal tools