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UE1:RazorBlade (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> RazorBlade |
Contents |
- Package:
- UnrealI
- Direct subclass:
- RazorBladeAlt
- This class in other games:
- RTNP, UT
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RazorBlade.
[edit] Properties
[edit] bCanHitInstigator
Type: bool
[edit] bHitWater
Type: bool
[edit] NumWallHits
Type: int
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 167 |
| AmbientSound | Sound'UnrealI.Razorjack.RazorHum' |
| AnimSequence | 'spin' |
| bBounce | True |
| bUnlit | True |
| Damage | 30.0 |
| ImpactSound | Sound'UnrealI.Razorjack.BladeHit' |
| LifeSpan | 6.0 |
| MaxSpeed | 1200.0 |
| Mesh | LodMesh'UnrealI.razorb' |
| MiscSound | Sound'UnrealI.Razorjack.BladeThunk' |
| MomentumTransfer | 15000 |
| RemoteRole | ROLE_SimulatedProxy |
| SoundPitch | 200 |
| SoundRadius | 12 |
| SoundVolume | 128 |
| SpawnSound | Sound'UnrealI.Razorjack.StartBlade' |
| Speed | 1300.0 |
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
[edit] Flying.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
[edit] Flying.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
[edit] Flying.SetRoll
simulated function SetRoll (Object.Vector NewVelocity)
[edit] Flying.SetUp
function SetUp ()
