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UE1:ReSpawn (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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ReSpawn.
[edit] Default values
| Property | Value |
|---|---|
| bNetOptional | True |
| bParticles | True |
| bUnlit | True |
| DrawScale | 0.25 |
| DrawType | DT_Mesh |
| EffectSound1 | Sound'UnrealShare.Generic.RespawnSound' |
| LifeSpan | 1.0 |
| LightBrightness | 210 |
| LightEffect | LE_NonIncidence |
| LightHue | 30 |
| LightRadius | 8 |
| LightSaturation | 224 |
| LightType | LT_Steady |
| Mesh | LodMesh'UnrealShare.TeleEffect2' |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Translucent |
| Texture | Texture'UnrealShare.DBEffect.de_A00' |
[edit] Events
[edit] BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] States
[edit] Explode
Modifiers: auto
[edit] Explode.AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
[edit] Explode.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
