Gah - a solution with more questions. – EntropicLqd

UE1:UWindowBase (UT)

From Unreal Wiki, The Unreal Engine Documentation Site

(Redirected from UE1:Region (UT))
Jump to: navigation, search
UT Object >> UWindowBase

Contents

Package: 
UWindow
Known direct subclasses:
UWindowList, UWindowLookAndFeel, UWindowWindow
This class in other games:
RTNP, U1

null

[edit] Constants

[edit] F_Normal

Value: 0

Normal font

[edit] F_Bold

Value: 1

Bold font

[edit] F_Large

Value: 2

Large font

[edit] F_LargeBold

Value: 3

Large, Bold font

[edit] Enums

[edit] FrameHitTest

HT_NW 
HT_N 
HT_NE 
HT_W 
HT_E 
HT_SW 
HT_S 
HT_SE 
HT_TitleBar 
HT_DragHandle 
HT_None 

[edit] MenuSound

MS_MenuPullDown 
MS_MenuCloseUp 
MS_MenuItem 
MS_WindowOpen 
MS_WindowClose 
MS_ChangeTab 

[edit] MessageBoxButtons

MB_YesNo 
MB_OKCancel 
MB_OK 
MB_YesNoCancel 

[edit] MessageBoxResult

MR_None 
MR_Yes 
MR_No 
MR_OK 
MR_Cancel 
also if you press the Close box.

[edit] PropertyCondition

PC_None 
PC_LessThan 
PC_Equal 
PC_GreaterThan 
PC_NotEqual 
PC_Contains 
PC_NotContains 

[edit] TextAlign

TA_Left 
TA_Right 
TA_Center 

[edit] Structs

[edit] HTMLStyle

int BulletLevel 
0 = no bullet depth
string LinkDestination 
Object.Color TextColor 
Object.Color BGColor 
bool bCenter 
bool bLink 
bool bUnderline 
bool bNoBR 
bool bHeading 
bool bBold 
bool bBlink 

[edit] Region

int
int
int
int

[edit] TexRegion

int
int
int
int
Texture

[edit] Functions

[edit] Static functions

[edit] BuildObjectWithProperties

static function Object BuildObjectWithProperties (string Text)


[edit] InStrAfter

static function int InStrAfter (string Text, string Match, int Pos)


[edit] Instance functions

[edit] GetRegion

function Region GetRegion (TexRegion T)


[edit] NewRegion

function Region NewRegion (float X, float Y, float W, float H)


[edit] NewTexRegion

function TexRegion NewTexRegion (float X, float Y, float W, float H, Texture T)


Personal tools