I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:RelicShell (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Relics
- Direct subclass:
- SpeedShell
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 64 |
| bAnimByOwner | True |
| bMeshEnviroMap | True |
| bNetTemporary | False |
| bOwnerNoSee | True |
| bTrailerSameRotation | True |
| bUnlit | True |
| DrawType | DT_Mesh |
| Fatness | 157 |
| LODBias | 0.5 |
| Physics | PHYS_Trailer |
| RemoteRole | ROLE_SimulatedProxy |
| ScaleGlow | 0.5 |
| Style | STY_Translucent |
| Texture | None |
[edit] Events
[edit] Timer
event Timer ()
Overrides: Actor.Timer
