My program doesn't have bugs. It just develops random features.

UE1:RingExplosion (U1)

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U1 Object >> Actor >> Effects >> RingExplosion

Contents

Package: 
UnrealShare
Direct subclasses:
RingExplosion2, RingExplosion3, RingExplosion4, WaterRing
This class in other games:
RTNP, UT

RingExplosion.

[edit] Properties

[edit] Property group 'RingExplosion'

[edit] ExploSound

Type: Sound


Default value: Sound'UnrealShare.General.Expl03'

[edit] Default values

Property Value
bUnlit True
DrawScale 0.7
DrawType DT_Mesh
LifeSpan 0.8
Mesh LodMesh'UnrealShare.Ringex'
RemoteRole ROLE_SimulatedProxy
ScaleGlow 1.1
Style STY_None

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] SpawnEffects

simulated function SpawnEffects ()