I'm a doctor, not a mechanic

UE1:RockSlide (RTNP)

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RTNP Object >> Actor >> Keypoint >> RockSlide

Contents

Package: 
UnrealI
Direct subclass:
MagmaBurst
This class in other games:
U1, UT

RockSlide.

[edit] Properties

[edit] Property group 'RockSlide'

[edit] CubeDimensions

Type: Object.Vector


Default value:

Member Value
X 50.0
Y 50.0
Z 50.0

[edit] InitialDirection

Type: Object.Rotator


[edit] MaxBetweenTime

Type: float


Default value: 3.0

[edit] maxInitialSpeed

Type: float


[edit] MaxScaleFactor

Type: float


Default value: 1.0

[edit] MinBetweenTime

Type: float


Default value: 1.0

[edit] minInitialSpeed

Type: float


[edit] MinScaleFactor

Type: float


Default value: 0.5

[edit] TimeLength

Type: float


Default value: 10.0

[edit] TimeLimit

Type: bool

Is there a limit on it's lifespan?

[edit] Internal variables

[edit] NextRockTime

Type: float


[edit] TotalPassedTime

Type: float


[edit] Default values

Property Value
bStatic False
Tag 'Event1'
Texture Texture'UnrealShare.S_Bubble2'

[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Other instance functions

[edit] MakeRock

function MakeRock ()


[edit] States

[edit] Active

[edit] Triggered

Modifiers: auto

[edit] Triggered.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)