Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:RocketCan (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RocketCan.
[edit] Properties
[edit] bOpened
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| AmmoAmount | 12 |
| bCollideActors | True |
| CollisionHeight | 12.0 |
| CollisionRadius | 27.0 |
| Icon | Texture'UnrealShare.Icons.I_RocketAmmo' |
| MaxAmmo | 48 |
| MaxDesireability | 0.3 |
| Mesh | LodMesh'UnrealShare.RocketCanMesh' |
| Physics | PHYS_Falling |
| PickupMessage | "You picked up 12 Eightballs" |
| PickupSound | Sound'UnrealShare.Pickups.AmmoSnd' |
| PickupViewMesh | LodMesh'UnrealShare.RocketCanMesh' |
| UsedInWeaponSlot[5] | 1 |
[edit] States
[edit] Pickup
Inherits from: Pickup.Pickup
Modifiers: auto
[edit] Pickup.Landed
event Landed (Object.Vector HitNormal)
Overrides: Inventory.Pickup.Landed
[edit] Pickup.Touch
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch
