Gah - a solution with more questions. – EntropicLqd
UE1:RocketCan (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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RocketCan.
Properties
bOpened
Type: bool
Default values
| Property | Value |
|---|---|
| AmmoAmount | 12 |
| bCollideActors | True |
| CollisionHeight | 12.0 |
| CollisionRadius | 27.0 |
| Icon | Texture'UnrealShare.Icons.I_RocketAmmo' |
| MaxAmmo | 48 |
| MaxDesireability | 0.3 |
| Mesh | LodMesh'UnrealShare.RocketCanMesh' |
| Physics | PHYS_Falling |
| PickupMessage | "You picked up 12 Eightballs" |
| PickupSound | Sound'UnrealShare.Pickups.AmmoSnd' |
| PickupViewMesh | LodMesh'UnrealShare.RocketCanMesh' |
| UsedInWeaponSlot[5] | 1 |
States
Pickup
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Landed
event Landed (Object.Vector HitNormal)
Overrides: Inventory.Pickup.Landed
Pickup.Touch
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch
