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UE1:RocketLauncher (RTNP)

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RTNP Object >> Actor >> Inventory >> Weapon >> RocketLauncher

Contents

Package: 
UPak
This class in other games:
U2, UT2003, UT2004

RocketLauncher.uc $Date: 4/28/99 11:16a $ $Revision: 2 $

[edit] Properties

[edit] Property group 'Weapon'

[edit] bRJDisabled

Type: bool

Disable RocketJump ability

[edit] Internal variables

[edit] ReloadTracker

Type: int


[edit] Default values

Property Value
AIRating 0.6
AltFireSound Sound'UPak.RocketLauncher.RocketShot2'
AltProjectileClass Class'UPak.TowRocket'
AltRefireRate 0.15
AmmoName Class'UPak.RLAmmo'
AutoSwitchPriority 6
bAltWarnTarget True
bNoSmooth False
bRecommendSplashDamage True
bSplashDamage True
bWarnTarget True
CollisionHeight 8.0
CollisionRadius 28.0
FireOffset
Member Value
X 12.0
Y -6.0
Z -7.0
FireSound Sound'UPak.RocketLauncher.RocketShot2'
InventoryGroup 5
ItemName "RocketLauncher"
Mesh LodMesh'UPak.RLpickup'
PickupAmmoCount 5
PickupMessage "You got the RocketLauncher."
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UPak.RLpickup'
PlayerViewMesh LodMesh'UPak.RL1st'
PlayerViewOffset
Member Value
X 3.8
Y -1.4
Z -1.8
ProjectileClass Class'UPak.UPakRocket'
RefireRate 0.15
SelectSound Sound'UPak.RocketLauncher.RocketSelect1'
ThirdPersonMesh LodMesh'UPak.RL3rd'

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Weapon.PostBeginPlay


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Other instance functions

[edit] Altfire

function Altfire (float value)

Overrides: Weapon.AltFire


[edit] Fire

function Fire (float value)

Overrides: Weapon.Fire


[edit] HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Weapon.HandlePickupQuery


[edit] PlayAltFiring

function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


[edit] PlayFiring

function PlayFiring ()

Overrides: Weapon.PlayFiring


[edit] PlayIdleAnim

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


[edit] ProjectileFire

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: Weapon.ProjectileFire


[edit] States

[edit] AltFiring

[edit] Idle

[edit] Idle.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Idle.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] NormalFire

[edit] NormalFire.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


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