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UE1:RocketLauncher (RTNP)
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RocketLauncher.uc $Date: 4/28/99 11:16a $ $Revision: 2 $
[edit] Properties
[edit] Property group 'Weapon'
[edit] bRJDisabled
Type: bool
Disable RocketJump ability
[edit] Internal variables
[edit] ReloadTracker
Type: int
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.6 | ||||||||
| AltFireSound | Sound'UPak.RocketLauncher.RocketShot2' | ||||||||
| AltProjectileClass | Class'UPak.TowRocket' | ||||||||
| AltRefireRate | 0.15 | ||||||||
| AmmoName | Class'UPak.RLAmmo' | ||||||||
| AutoSwitchPriority | 6 | ||||||||
| bAltWarnTarget | True | ||||||||
| bNoSmooth | False | ||||||||
| bRecommendSplashDamage | True | ||||||||
| bSplashDamage | True | ||||||||
| bWarnTarget | True | ||||||||
| CollisionHeight | 8.0 | ||||||||
| CollisionRadius | 28.0 | ||||||||
| FireOffset |
|
||||||||
| FireSound | Sound'UPak.RocketLauncher.RocketShot2' | ||||||||
| InventoryGroup | 5 | ||||||||
| ItemName | "RocketLauncher" | ||||||||
| Mesh | LodMesh'UPak.RLpickup' | ||||||||
| PickupAmmoCount | 5 | ||||||||
| PickupMessage | "You got the RocketLauncher." | ||||||||
| PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
| PickupViewMesh | LodMesh'UPak.RLpickup' | ||||||||
| PlayerViewMesh | LodMesh'UPak.RL1st' | ||||||||
| PlayerViewOffset |
|
||||||||
| ProjectileClass | Class'UPak.UPakRocket' | ||||||||
| RefireRate | 0.15 | ||||||||
| SelectSound | Sound'UPak.RocketLauncher.RocketSelect1' | ||||||||
| ThirdPersonMesh | LodMesh'UPak.RL3rd' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Weapon.PostBeginPlay
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] Altfire
function Altfire (float value)
Overrides: Weapon.AltFire
[edit] Fire
function Fire (float value)
Overrides: Weapon.Fire
[edit] HandlePickupQuery
Overrides: Weapon.HandlePickupQuery
[edit] PlayAltFiring
function PlayAltFiring ()
Overrides: Weapon.PlayAltFiring
[edit] PlayFiring
function PlayFiring ()
Overrides: Weapon.PlayFiring
[edit] PlayIdleAnim
function PlayIdleAnim ()
Overrides: Weapon.PlayIdleAnim
[edit] ProjectileFire
Overrides: Weapon.ProjectileFire
[edit] States
[edit] AltFiring
[edit] Idle
[edit] Idle.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Idle.EndState
event EndState ()
Overrides: Object.EndState (global)
[edit] NormalFire
[edit] NormalFire.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
