My program doesn't have bugs. It just develops random features.
UE1:Rocket (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Rocket |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
rocket.
[edit] Properties
[edit] bHitWater
Type: bool
[edit] bRing
Type: bool
[edit] bWaterStart
Type: bool
[edit] Count
Type: float
[edit] InitialDir
Type: Object.Vector
[edit] MagnitudeVel
Type: float
[edit] NumExtraRockets
Type: int
[edit] Seeking
Type: Actor
[edit] SmokeRate
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 96 |
| AmbientSound | Sound'UnrealShare.General.Brufly1' |
| AnimSequence | 'Armed' |
| bBounce | True |
| bCorona | True |
| bUnlit | True |
| Damage | 85.0 |
| DrawScale | 0.05 |
| ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' |
| LifeSpan | 6.0 |
| LightBrightness | 126 |
| LightEffect | LE_NonIncidence |
| LightHue | 28 |
| LightRadius | 6 |
| LightSaturation | 64 |
| LightType | LT_Steady |
| MaxSpeed | 1600.0 |
| Mesh | LodMesh'UnrealShare.RocketM' |
| MomentumTransfer | 80000 |
| RemoteRole | ROLE_SimulatedProxy |
| Skin | FireTexture'UnrealShare.Effect16.fireeffect16' |
| SoundRadius | 9 |
| SoundVolume | 255 |
| SpawnSound | Sound'UnrealShare.Eightball.Ignite' |
| Speed | 900.0 |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
[edit] Flying.BlowUp
function BlowUp (Object.Vector HitLocation, RingExplosion r)
[edit] Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
