Cogito, ergo sum
UE1:RoundRobin (RTNP)
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RoundRobin: Each time it's triggered, it advances through a list of outgoing events.
[edit] Properties
[edit] Property group 'RoundRobin'
[edit] bLoop
Type: bool
Whether to loop when get to end.
[edit] OutEvents
Type: name
Array size: 16
Events to generate.
[edit] Internal variables
[edit] i
Type: int
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
