My program doesn't have bugs. It just develops random features.

UE1:SCUBAGear (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> SCUBAGear

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

SCUBAGear.

[edit] Properties

[edit] X

Type: Object.Vector


[edit] Y

Type: Object.Vector


[edit] Z

Type: Object.Vector


[edit] Default values

Property Value
ActivateSound Sound'UnrealShare.Pickups.Scubal1'
bActivatable True
bDisplayableInv True
Charge 1200
CollisionHeight 15.0
CollisionRadius 18.0
DeActivateSound Sound'UnrealShare.Pickups.Scubada1'
Icon Texture'UnrealShare.Icons.I_Scuba'
Mesh LodMesh'UnrealShare.Scuba'
PickupMessage "You picked up the SCUBA gear"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.Scuba'
RemoteRole ROLE_DumbProxy
RespawnSound Sound'UnrealShare.Pickups.Scubal2'
RespawnTime 20.0
SoundRadius 16

[edit] Instance functions

[edit] PrioritizeArmor

function Inventory PrioritizeArmor (int Damage, name DamageType, Object.Vector HitLocation)

Overrides: Inventory.PrioritizeArmor


[edit] UsedUp

function UsedUp ()

Overrides: Pickup.UsedUp


[edit] States

[edit] Activated

[edit] Activated.endstate

event endstate ()

Overrides: Inventory.Activated.EndState


[edit] Activated.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] DeActivated