My program doesn't have bugs. It just develops random features.
UE1:SCUBAGear (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SCUBAGear.
[edit] Properties
[edit] X
Type: Object.Vector
[edit] Y
Type: Object.Vector
[edit] Z
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealShare.Pickups.Scubal1' |
| bActivatable | True |
| bDisplayableInv | True |
| Charge | 1200 |
| CollisionHeight | 15.0 |
| CollisionRadius | 18.0 |
| DeActivateSound | Sound'UnrealShare.Pickups.Scubada1' |
| Icon | Texture'UnrealShare.Icons.I_Scuba' |
| Mesh | LodMesh'UnrealShare.Scuba' |
| PickupMessage | "You picked up the SCUBA gear" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealShare.Scuba' |
| RemoteRole | ROLE_DumbProxy |
| RespawnSound | Sound'UnrealShare.Pickups.Scubal2' |
| RespawnTime | 20.0 |
| SoundRadius | 16 |
[edit] Instance functions
[edit] PrioritizeArmor
Overrides: Inventory.PrioritizeArmor
[edit] UsedUp
function UsedUp ()
Overrides: Pickup.UsedUp
[edit] States
[edit] Activated
[edit] Activated.endstate
event endstate ()
Overrides: Inventory.Activated.EndState
[edit] Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
