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UE1:SavedMove (RTNP)
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SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] bDuck
Type: bool
[edit] bPressedJump
Type: bool
[edit] bRun
Type: bool
[edit] bSent
Type: bool
Whether sent.
[edit] Delta
Type: float
Distance moved.
[edit] DodgeMove
Type: Actor.EDodgeDir
Dodge info.
[edit] NextMove
Type: SavedMove
Next move in linked list.
[edit] TimeStamp
Type: float
Time of this move.
[edit] Instance functions
[edit] Clear
final function Clear ()
