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UE1:SavedMove (UT)

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UT Object >> Actor >> Info >> SavedMove
Package: 
Engine
This class in other games:
RTNP, U1, UE2Runtime, U2XMP, UT2003, U2, UT2004, UT3, UDK

SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

bAltFire[edit]

Type: bool


bDuck[edit]

Type: bool


bFire[edit]

Type: bool


bForceAltFire[edit]

Type: bool


bForceFire[edit]

Type: bool


bPressedJump[edit]

Type: bool


bRun[edit]

Type: bool


Delta[edit]

Type: float

Distance moved.

DodgeMove[edit]

Type: Actor.EDodgeDir

Dodge info.

NextMove[edit]

Type: SavedMove

Next move in linked list.

TimeStamp[edit]

Type: float

Time of this move.

Instance functions[edit]

Clear[edit]

final function Clear ()