Always snap to grid
UE1:SavedMove (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- RTNP, U1, UE2Runtime, U2XMP, UT2003, U2, UT2004, UT3, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
bAltFire[edit]
Type: bool
bDuck[edit]
Type: bool
bFire[edit]
Type: bool
bForceAltFire[edit]
Type: bool
bForceFire[edit]
Type: bool
bPressedJump[edit]
Type: bool
bRun[edit]
Type: bool
Delta[edit]
Type: float
Distance moved.
DodgeMove[edit]
Type: Actor.EDodgeDir
Dodge info.
NextMove[edit]
Type: SavedMove
Next move in linked list.
TimeStamp[edit]
Type: float
Time of this move.
Instance functions[edit]
Clear[edit]
final function Clear ()