Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:SavedMove (UT)

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UT Object >> Actor >> Info >> SavedMove

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] bAltFire

Type: bool


[edit] bDuck

Type: bool


[edit] bFire

Type: bool


[edit] bForceAltFire

Type: bool


[edit] bForceFire

Type: bool


[edit] bPressedJump

Type: bool


[edit] bRun

Type: bool


[edit] Delta

Type: float

Distance moved.

[edit] DodgeMove

Type: Actor.EDodgeDir

Dodge info.

[edit] NextMove

Type: SavedMove

Next move in linked list.

[edit] TimeStamp

Type: float

Time of this move.

[edit] Instance functions

[edit] Clear

final function Clear ()