Mostly Harmless
UE1:Scorch (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- BotPack
- Direct subclasses:
- BigEnergyImpact, BioMark, BlastMark, BloodSplat, DirectionalBlast, EnergyImpact, ImpactHole, NuclearMark, Pock, RipperMark, UTBloodPool, WallCrack
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scorch
[edit] Properties
[edit] bAttached
Type: bool
Default value: True
[edit] bImportant
Type: bool
Default value: True
[edit] bStartedLife
Type: bool
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Decal.PostBeginPlay
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
