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UE1:ScriptedPawn instance functions (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn (instance functions)

Contents

ScriptedPawn instance functions in other games:
U1, UT
Other member categories for this class:
properties

[edit] Instance functions

[edit] AdjustAim

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)

Overrides: Pawn.AdjustAim


[edit] AdjustToss

function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)

Overrides: Pawn.AdjustToss


[edit] AnnoyedBy

function AnnoyedBy (Pawn Other)


[edit] AttitudeTo

function Pawn.EAttitude AttitudeTo (Pawn Other)


[edit] AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)


[edit] AttitudeWithFear

function Pawn.EAttitude AttitudeWithFear ()


[edit] CanFireAtEnemy

function bool CanFireAtEnemy ()


[edit] CanStakeOut

function bool CanStakeOut ()


[edit] ChooseLeaderAttack

function ChooseLeaderAttack ()


[edit] ChooseTeamAttackFor

function bool ChooseTeamAttackFor (ScriptedPawn TeamMember)


[edit] damageAttitudeTo

function damageAttitudeTo (Pawn Other)

Overrides: Pawn.damageAttitudeTo


[edit] EnemyAcquired

function EnemyAcquired ()


[edit] FearThisSpot

function FearThisSpot (Actor aSpot)

Overrides: Pawn.FearThisSpot


[edit] FindBestPathToward

function bool FindBestPathToward (Actor desired)


[edit] FireProjectile

final function FireProjectile (Object.Vector StartOffset, float Accuracy)


[edit] FireWeapon

function FireWeapon ()

Overrides: Pawn.FireWeapon


[edit] Gibbed

function bool Gibbed (name damageType)

Overrides: Pawn.Gibbed


[edit] JumpOffPawn

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn


[edit] JumpOutOfWater

function JumpOutOfWater (Object.Vector jumpDir)


[edit] Killed

function Killed (Pawn Killer, Pawn Other, name damageType)

Overrides: Pawn.Killed


[edit] MeleeDamageTarget

function bool MeleeDamageTarget (int hitdamage, Object.Vector pushdir)


[edit] NearWall

function bool NearWall (float walldist)


[edit] NeedToTurn

function bool NeedToTurn (Object.Vector targ)


[edit] PlayAcquisitionSound

function PlayAcquisitionSound ()


[edit] PlayChallenge

function PlayChallenge ()


[edit] PlayCombatMove

function PlayCombatMove ()


[edit] PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


[edit] PlayFearSound

function PlayFearSound ()


[edit] PlayFiring

function PlayFiring ()

Overrides: Pawn.PlayFiring


[edit] PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


[edit] PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


[edit] PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


[edit] PlayHitAnim

function PlayHitAnim (Object.Vector HitLocation, float Damage)


[edit] PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


[edit] PlayMeleeAttack

function PlayMeleeAttack ()


[edit] PlayRangedAttack

function PlayRangedAttack ()


[edit] PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


[edit] PlayRoamingSound

function PlayRoamingSound ()


[edit] PlayThreateningSound

function PlayThreateningSound ()


[edit] RelativeStrength

function float RelativeStrength (Pawn Other)


[edit] SetAlertness

final function SetAlertness (float NewAlertness)


[edit] SetEnemy

function bool SetEnemy (Pawn NewEnemy)


[edit] SetFall

function SetFall ()


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: Pawn.SetMovementPhysics


[edit] SpawnCarcass

function Carcass SpawnCarcass ()

Overrides: Pawn.SpawnCarcass


[edit] SpawnGibbedCarcass

function SpawnGibbedCarcass ()

Overrides: Pawn.SpawnGibbedCarcass


[edit] Speak

function Speak ()


[edit] SpeakOrderTo

function SpeakOrderTo (ScriptedPawn TeamMember)


[edit] SpeakTo

function SpeakTo (ScriptedPawn Other)


[edit] StartRoaming

function StartRoaming ()


[edit] StopFiring

function StopFiring ()

Overrides: Pawn.StopFiring


[edit] StrafeAdjust

function float StrafeAdjust ()


[edit] StrafeFromDamage

function bool StrafeFromDamage (Object.Vector momentum, float Damage, name DamageType, bool bFindDest)


[edit] TriggerFirstHate

function TriggerFirstHate ()


[edit] TryToCrouch

function bool TryToCrouch ()


[edit] TryToDuck

function TryToDuck (Object.Vector DuckDir, bool bReversed)


[edit] WarnTarget

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)

Overrides: Pawn.WarnTarget


[edit] WhatToDoNext

function WhatToDoNext (name LikelyState, name LikelyLabel)