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UE1:ScriptedPawn instance functions (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn (instance functions) |
- ScriptedPawn instance functions in other games:
- U1, UT
- Other member categories for this class:
- properties
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AdjustAim
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)
Overrides: Pawn.AdjustAim
[edit] AdjustToss
function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)
Overrides: Pawn.AdjustToss
[edit] AnnoyedBy
function AnnoyedBy (Pawn Other)
[edit] AttitudeTo
function Pawn.EAttitude AttitudeTo (Pawn Other)
[edit] AttitudeToCreature
function Pawn.EAttitude AttitudeToCreature (Pawn Other)
[edit] AttitudeWithFear
function Pawn.EAttitude AttitudeWithFear ()
[edit] CanFireAtEnemy
function bool CanFireAtEnemy ()
[edit] CanStakeOut
function bool CanStakeOut ()
[edit] ChooseLeaderAttack
function ChooseLeaderAttack ()
[edit] ChooseTeamAttackFor
function bool ChooseTeamAttackFor (ScriptedPawn TeamMember)
[edit] damageAttitudeTo
function damageAttitudeTo (Pawn Other)
Overrides: Pawn.damageAttitudeTo
[edit] EnemyAcquired
function EnemyAcquired ()
[edit] FearThisSpot
function FearThisSpot (Actor aSpot)
Overrides: Pawn.FearThisSpot
[edit] FindBestPathToward
[edit] FireProjectile
final function FireProjectile (Object.Vector StartOffset, float Accuracy)
[edit] FireWeapon
function FireWeapon ()
Overrides: Pawn.FireWeapon
[edit] Gibbed
Overrides: Pawn.Gibbed
[edit] JumpOffPawn
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn
[edit] JumpOutOfWater
function JumpOutOfWater (Object.Vector jumpDir)
[edit] Killed
Overrides: Pawn.Killed
[edit] MeleeDamageTarget
[edit] NearWall
[edit] NeedToTurn
function bool NeedToTurn (Object.Vector targ)
[edit] PlayAcquisitionSound
function PlayAcquisitionSound ()
[edit] PlayChallenge
function PlayChallenge ()
[edit] PlayCombatMove
function PlayCombatMove ()
[edit] PlayDeathHit
Overrides: Pawn.PlayDeathHit
[edit] PlayFearSound
function PlayFearSound ()
[edit] PlayFiring
function PlayFiring ()
Overrides: Pawn.PlayFiring
[edit] PlayGutHit
function PlayGutHit (float tweentime)
Overrides: Pawn.PlayGutHit
[edit] PlayHeadHit
function PlayHeadHit (float tweentime)
Overrides: Pawn.PlayHeadHit
[edit] PlayHit
Overrides: Pawn.PlayHit
[edit] PlayHitAnim
function PlayHitAnim (Object.Vector HitLocation, float Damage)
[edit] PlayLeftHit
function PlayLeftHit (float tweentime)
Overrides: Pawn.PlayLeftHit
[edit] PlayMeleeAttack
function PlayMeleeAttack ()
[edit] PlayRangedAttack
function PlayRangedAttack ()
[edit] PlayRightHit
function PlayRightHit (float tweentime)
Overrides: Pawn.PlayRightHit
[edit] PlayRoamingSound
function PlayRoamingSound ()
[edit] PlayThreateningSound
function PlayThreateningSound ()
[edit] RelativeStrength
[edit] SetAlertness
final function SetAlertness (float NewAlertness)
[edit] SetEnemy
[edit] SetFall
function SetFall ()
[edit] SetMovementPhysics
function SetMovementPhysics ()
Overrides: Pawn.SetMovementPhysics
[edit] SpawnCarcass
function Carcass SpawnCarcass ()
Overrides: Pawn.SpawnCarcass
[edit] SpawnGibbedCarcass
function SpawnGibbedCarcass ()
Overrides: Pawn.SpawnGibbedCarcass
[edit] Speak
function Speak ()
[edit] SpeakOrderTo
function SpeakOrderTo (ScriptedPawn TeamMember)
[edit] SpeakTo
function SpeakTo (ScriptedPawn Other)
[edit] StartRoaming
function StartRoaming ()
[edit] StopFiring
function StopFiring ()
Overrides: Pawn.StopFiring
[edit] StrafeAdjust
function float StrafeAdjust ()
[edit] StrafeFromDamage
function bool StrafeFromDamage (Object.Vector momentum, float Damage, name DamageType, bool bFindDest)
[edit] TriggerFirstHate
function TriggerFirstHate ()
[edit] TryToCrouch
function bool TryToCrouch ()
[edit] TryToDuck
function TryToDuck (Object.Vector DuckDir, bool bReversed)
[edit] WarnTarget
Overrides: Pawn.WarnTarget
