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UE1:ScriptedPawn properties (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn (properties)

Contents

ScriptedPawn properties in other games:
U1, UT
Other member categories for this class:
instance functions

[edit] Properties

[edit] Property group 'AI'

[edit] bHateWhenTriggered

Type: bool


[edit] bIgnoreFriends

Type: bool

don't react to friend's noises (and make their enemy yours)

[edit] bIsBoss

Type: bool


[edit] bQuiet

Type: bool


[edit] bTeamLeader

Type: bool


[edit] FirstHatePlayerEvent

Type: name


[edit] TeamTag

Type: name


[edit] Property group 'Combat'

[edit] Aggressiveness

Type: float

0.0 to 1.0 (typically)

[edit] bHasRangedAttack

Type: bool

can attack from beyond melee range

[edit] bIsWuss

Type: bool

always takes hit

[edit] bLeadTarget

Type: bool

lead target with projectile attack

Default value: True

[edit] bMovingRangedAttack

Type: bool

can perform ranged attack while moving

[edit] bWarnTarget

Type: bool

warn target when projectile attack

Default value: True

[edit] ProjectileSpeed

Type: float


Default value: 800.0

[edit] RangedProjectile

Type: class<Actor>


[edit] ReFireRate

Type: float

chance of shooting multiple times in one attack

[edit] TimeBetweenAttacks

Type: float

seconds - modified by difficulty

Default value: 1.0

[edit] Property group 'Orders'

[edit] bDelayedPatrol

Type: bool


[edit] bNoWait

Type: bool

Friendly creature no wait going to alarm

[edit] Orders

Type: name


[edit] OrderTag

Type: name

tag of object referred to by orders

[edit] Property group 'Pawn'

[edit] CarcassType

Type: class<Carcass>


Default value: Class'UnrealShare.CreatureCarcass'

[edit] Property group 'Sounds'

[edit] Acquire

Type: Sound


[edit] Fear

Type: Sound


[edit] Roam

Type: Sound


[edit] Threaten

Type: Sound


[edit] Internal variables

[edit] bCanBePissed

Type: bool


[edit] bCanDuck

Type: bool


[edit] bCanFire

Type: bool

used by TacticalMove and Charging states

[edit] bCanSpeak

Type: bool


[edit] bChangeDir

Type: bool

tactical move boolean

[edit] bClearShot

Type: bool


[edit] bCrouching

Type: bool


[edit] bFiringPaused

Type: bool


[edit] bFirstHatePlayer

Type: bool


[edit] bFirstShot

Type: bool


Default value: True

[edit] bFrustrated

Type: bool


[edit] bGreenBlood

Type: bool


[edit] bInitialFear

Type: bool


[edit] bIsSpeaking

Type: bool


[edit] bMoraleBoosted

Type: bool


[edit] bReadyToAttack

Type: bool

can attack again

[edit] bSpecialGoal

Type: bool


[edit] bSpecialPausing

Type: bool


[edit] bStrafeDir

Type: bool


[edit] bTeamSpeaking

Type: bool


[edit] Hated

Type: Pawn


[edit] HidingSpot

Type: Object.Vector


[edit] HuntStartTime

Type: float


[edit] LastPainAnim

Type: name


[edit] LastPainTime

Type: float


[edit] NextAnim

Type: name

used in states with multiple, sequenced animations

[edit] numHuntPaths

Type: int


[edit] OldEnemy

Type: Pawn


[edit] OrderObject

Type: Actor

object referred to by orders (if applicable)

[edit] RoamStartTime

Type: float


[edit] Team

Type: int


[edit] TeamID

Type: int


[edit] TeamLeader

Type: ScriptedPawn


[edit] WalkingSpeed

Type: float


Default value: 0.4

[edit] Default values

Property Value
AccelRate 200.0
AirSpeed 320.0
bFixedStart True
HearingThreshold 0.3
Land Sound'UnrealShare.Generic.Land1'
WaterStep Sound'UnrealShare.Generic.LSplash'
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