There is no spoon
UE1:Seeds (RTNP)
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Seeds.
[edit] Properties
[edit] f
Type: Seeds
[edit] ShrinkTime
Type: float
[edit] X
Type: Object.Vector
[edit] Y
Type: Object.Vector
[edit] Z
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| bActivatable | True |
| bCanHaveMultipleCopies | True |
| bCollideWorld | True |
| bDisplayableInv | True |
| bProjTarget | True |
| CollisionHeight | 4.0 |
| CollisionRadius | 12.0 |
| Icon | Texture'UnrealI.Icons.I_Seed' |
| Mesh | LodMesh'UnrealI.Seed' |
| PickupMessage | "You got the Nali fruit seeds" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealI.Seed' |
| RespawnTime | 30.0 |
[edit] States
[edit] Activated
[edit] Activated.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
[edit] Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
[edit] Shrinking
[edit] Shrinking.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] Shrinking.Timer
event Timer ()
Overrides: Actor.Timer (global)
