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UE1:Seeds (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> Seeds

Contents

Package: 
UnrealI
This class in other games:
U1, UT

Seeds.

[edit] Properties

[edit] f

Type: Seeds


[edit] ShrinkTime

Type: float


[edit] X

Type: Object.Vector


[edit] Y

Type: Object.Vector


[edit] Z

Type: Object.Vector


[edit] Default values

Property Value
bActivatable True
bCanHaveMultipleCopies True
bCollideWorld True
bDisplayableInv True
bProjTarget True
CollisionHeight 4.0
CollisionRadius 12.0
Icon Texture'UnrealI.Icons.I_Seed'
Mesh LodMesh'UnrealI.Seed'
PickupMessage "You got the Nali fruit seeds"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.Seed'
RespawnTime 30.0

[edit] States

[edit] Activated

[edit] Activated.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


[edit] Activated.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] Shrinking

[edit] Shrinking.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] Shrinking.Timer

event Timer ()

Overrides: Actor.Timer (global)