I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:ShieldBeltEffect (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Effects >> ShieldBeltEffect

Contents

Package: 
UnrealShare
Direct subclass:
UPakShieldEffect
This class in other games:
U1, UT

ShieldBeltEffect.

[edit] Properties

[edit] LowDetailTexture

Type: Texture


Default value: Texture'UnrealShare.GoldSkin'

[edit] Default values

Property Value
AmbientGlow 64
bAnimByOwner True
bMeshEnviroMap True
bNetTemporary False
bOwnerNoSee True
bTrailerSameRotation True
bUnlit True
DrawType DT_Mesh
Fatness 157
Physics PHYS_Trailer
RemoteRole ROLE_SimulatedProxy
ScaleGlow 0.5
Style STY_Translucent
Texture None

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer