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UE1:ShieldBelt (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Direct subclass:
- PowerShield
- This class in other games:
- U1, UT
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ShieldBelt.
[edit] Properties
[edit] Property group 'ShieldBelt'
[edit] TeamFireTextures
Type: FireTexture
Array size: 4
Default value, index 0: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
Default value, index 1: FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'
Default value, index 2: FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'
Default value, index 3: FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'
[edit] TeamTextures
Type: Texture
Array size: 4
Default value, index 0: Texture'UnrealShare.Belt_fx.ShieldBelt.newred'
Default value, index 1: Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'
Default value, index 2: Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'
Default value, index 3: Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'
[edit] Internal variables
[edit] MyEffect
Type: ShieldBeltEffect
[edit] TeamNum
Type: int
[edit] Default values
| Property | Value |
|---|---|
| AbsorptionPriority | 10 |
| ArmorAbsorption | 100 |
| bDisplayableInv | True |
| bIsAnArmor | True |
| bOwnerNoSee | True |
| Charge | 100 |
| CollisionHeight | 5.0 |
| CollisionRadius | 20.0 |
| DeActivateSound | Sound'UnrealShare.Pickups.Sbelthe2' |
| Icon | Texture'UnrealShare.Icons.I_ShieldBelt' |
| MaxDesireability | 2.0 |
| Mesh | LodMesh'UnrealShare.ShieldBeltMesh' |
| PickupMessage | "You got the Shield Belt." |
| PickupSound | Sound'UnrealShare.Pickups.BeltSnd' |
| PickupViewMesh | LodMesh'UnrealShare.ShieldBeltMesh' |
| ProtectionType1 | 'ProtectNone' |
| ProtectionType2 | 'ProtectNone' |
| RemoteRole | ROLE_DumbProxy |
| RespawnTime | 60.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Inventory.Destroyed
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] ArmorImpactEffect
Overrides: Inventory.ArmorImpactEffect
[edit] PickupFunction
Overrides: Pickup.PickupFunction
