My program doesn't have bugs. It just develops random features.
UE1:ShockWave (UT)
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Contents |
- Package:
- BotPack
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ShockWave.
[edit] Properties
[edit] ICount
Type: int
[edit] OldShockDistance
Type: float
[edit] ShockSize
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 255 |
| bAlwaysRelevant | True |
| bUnlit | True |
| DrawType | DT_Mesh |
| LifeSpan | 1.5 |
| Mesh | LodMesh'Botpack.ShockWavem' |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Translucent |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] SpawnEffects
simulated function SpawnEffects ()
