Always snap to grid
UE1:ShockrifleWave (UT)
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- Package:
- BotPack
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ShockrifleWave.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 255 |
| bUnlit | True |
| DrawType | DT_Mesh |
| LifeSpan | 1.3 |
| LightBrightness | 255 |
| LightEffect | LE_NonIncidence |
| LightHue | 195 |
| LightRadius | 6 |
| LightType | LT_Steady |
| Mesh | LodMesh'Botpack.ShockRWM' |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Translucent |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
